My guild’s repair fund has recently gotten low enough that I’m reassessing what to do about it. Should I reduce or eliminate the available repair amount? Should I restrict guild repairs to guild events? Should I raise more funds to keep repairs available at the same level?
Last night, I asked my guild for their opinions and got a variety of responses from “We have guild repairs?” to “Oh yeah, I use that.” to “I don’t want to pay other people’s repairs.” I’m not sure yet what I’m going to do, but I’ve been thinking about the various options quite a bit lately.
I really like the idea of guild events having covered repairs for members. I’ve always liked that idea. Wiping repeatedly on a boss gets expensive. Unfortunately, the logistics for that are super complicated with the way permissions are currently set up. I have to manually go in and turn repairs on and off, keep raiders on different ranks than non-raiders…ugh. I don’t like it.
I’d really like it if there was a setting where I could turn guild repairs on from say, 7PM - 11PM on raid night. I don’t like manually adjusting it because…well…it’s high maintenance. It’s yet another thing to remember. I already make sure we have consumables, coordinate with the raid leader, handle messages about our plans and attendance. Frankly, I don’t want to add fiddling with permissions to my pre-event tasks. I want to set it up once, and then have it work.
I also think that this is an area where a roles system would be helpful. People have a tendency to attach a certain amount of status to ranks. And my belief is that a social player who loves grouping up for transmog runs is just as valuable of a guild member as someone who enjoys raiding. I don’t want to keep that social player on a lower rank forever, pretending that their way of playing the game is somehow “lesser.”
But that goal of valuing people for guild involvement, rather than playstyle gets super complicated super fast when looking at repair allotments. The transmog collector simply doesn’t need as much access to repairs as a raider does. And the only way to deal with that in the current permissions system is via ranks.
I wish the system was more robust, so I can direct resources where (and when) they are needed without all the fiddly nonsense. Idk, maybe a roles system plus a weekly allotment (instead of a daily allotment) would work best. Then, I wouldn’t need to turn on and off repairs at certain times. And I could set up raiders to get X gold per week towards repairs, and our m+ group could get the raiding allotment, plus an additional m+ allotment.
Yes. I think I like this idea. Roles system and weekly repair allotments.
And unbundled officer permissions.