The new Guild UI and Permissions...yikes (Part 1)

Confession: due to complications in RL I haven’t been able to log on to check things out.

But…

I noticed the guild finder functions again…

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Wait a sec…

The guild finder has functions we asked for…

It allowed me to invite somebody OFFLINE!

Hallelujah!

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They sacked over 800 employees Feb 2019. Most of them were in the customer service areas of their products but they also sacked designers, developers and people who they deemed were excess to the operation. A couple of them were friends of mine, luckily they live in a region that is rich with new prospects and plenty of time on their hands.

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If we aren’t going to repair the Guild UI, can we at least update the Guild achievements system? Is there any way we can add AotC Guild edition? There’s normal raid achieves and there’s Mythic raid achieves but nothing that recognizes that a guild has managed heroic together, which is the step in between the two. It kinda tells us that you’re either Mythic or you’re normal… We are way past Normal in every sense of the meaning.

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Talking about improving guild tracking items, I really liked the “guild activity” points they used to have. It made me feel like I was contributing to my guilds even if I wasn’t raiding or doing other things with them. I guess since they took out the gold-making thing (which definitely got abused), the activity tracking wasn’t important.

I still wish there were more things that small guilds could do for rewards, even if it takes them longer than it would take a large guild.

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Okay, it’s late. I’m having trouble thinking of another way to say what we’ve been saying all along. So, I won’t bother this time.

We need granular permissions so we can manage our guilds as we see fit. Ion already acknowledged this was a genuine issue and they’re working on a fix. What I want to know now is:
How much longer before we see what sort of “fix” they’ve come up with?

Are we going to have to wait until Shadowlands launches??? Please, no. I’ve gotten new recruits, and I need separated permissions now, not a year from now.

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Another day goes by with no changes to guild permissions. /sigh

Not that I would ever expect changes to anything on a Sunday. Still, I didn’t expect to have our guild permissions screwed up to begin with. Got another applicant tonight. Guild is growing, but the controls are stuck. Is it really that hard to separate them out again?

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Dear Bliz,

We have trust issues in our guild pertaining to officers. Its a long story that I’ve already explained.

Revert the permissions, preferably this Tuesday, or at least tell us when it’s happening.

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If you can’t trust someone why would you keep them in your guild, yet alone give them any sort of permission that would even allow them to do something as trivial as invite players?

Inviting other players is already a separated permission. There are a whole pile of other permissions still lumped under “is officer”. As a Guild Master, you can already see this fact, so I’m not sure why you even brought up inviting others as a permission for officers.

As for trusting people, there are all levels of trust. I have several new members in my guild, all of whom have been behaving very well. Some of them have also been extremely generous in donations to the guild bank. But I don’t know any of them.

Since I don’t know them, I can’t trust them with ALL the permissions listed under “is officer”. If I had separate permissions, I could assign a few to members who express an interest in helping manage the guild and see how well they do. You DON’T build trust by blindly giving someone the ability to do anything and everything and then see what they do.

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This post is a great explanation of what we’re talking about:

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Here’s another post that does a superior job explaining the Principle of Least Privilege:

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What Fumel Said

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Ironic isn’t it, that after all these years, we’ve now reached the point where EverQuest, of all things, does guild management better than World of Warcraft.

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My guild is still growing. Two new members joined last night–invited by one of my other new members who has invite permissions. The inviting member was worried I’d be mad about them inviting their friends. I had to reassure them I wouldn’t have given them the permission if I hadn’t wanted folks to invite their friends.

It’s nice to be able to reward members with some trust and permissions, but other than giving them guild repairs and bank privileges (on top of invites), there’s little else I can do.

We seriously need this issue fixed. It’s been way over a year. Just because we’ve managed to get by as things are doesn’t make this change acceptable. Duct tape, shoe string, and spit aren’t a substitute for actual repairs.

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Hi Blizz, all we want for Christmas is our granular permissions back. <3

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Sorry, I’ve been pretty busy and haven’t been checking in on the forums. I have been checking on on the permissions though, and nothing has changed. Not that I expect any changes without at least a maintenance day. I think it would be terribly ironic, though, if they could do an overnight fix and just haven’t bothered.

My guild is doing okay, but I was still looking through the permissions and ranks tonight seeing if there was some other rank I could make with a few more permissions that I could use for my most helpful members. No such luck. I’ve done all I can do besides making them a full-blown officer, and I’m just not going to do that.

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Seems like interest in getting any changes done here is dwindling to a trickle. I hope it’s not because people have quit playing.

Ion said they were working on a fix. I don’t want to think he was lying, but it’s getting hard not to doubt. Maybe in his mind “working on” isn’t the same as actually solving the issue. That’s a terrible thought to have, but it’s hard to believe otherwise.

I used to trust that Blizzard would do the best they could to deliver a high quality game. Now I feel like they’re just barely delivering any sort of game.

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I don’t believe it would be because players have stopped playing, there haven’t been insanely drastic changes to the expansion from the beginning so many of the players that would have quit would have already quit. But that’s cannot be proven since nobody knows the numbers.

I believe that most players have accepted the permissions. The game has both large and small guilds who are very successful, these guild masters have learned to adapt to the changes and have worked around them and made do with changes and progression of the game and design. Looking through this thread there are a number of guild masters who have some very small guilds, many of them aren’t even active, and for some reason they cannot adapt to the changes. And no, masses of players didn’t up and quit the game due to these changes.

I’ve seen a number of players make comments about their guild having severe issues hanging in there due to these permissions being changed, I don’t believe that is really the case. Permissions aren’t the backbone of a guild, a strong officer and GM core is the backbone of a guild. If a guild lacks a strong core and backbone then it’s destined to fall.

These permissions shouldn’t cause a guild to lose focus, nor cause a guild to fall apart.

Did I (Fumel) say that? No.

Which is built by allowing the GM to assign ranks and permissions in a manner that fits their own guild, not by having a one-size-fits-all solution.

And I don’t believe players make up things just to complain. Some guilds are doing just fine under the current permissions (Che’s guild, for instance). Some guilds are getting on by relying on other methods.

But what difference does either of those things make to the fact that having all the permissions lumped together is a lousy design–and one we didn’t have to deal with until Blizzard screwed things up? Ion even said the change wasn’t intended, and they’re trying to fix it. You really ought to quit trying to defend the indefensible.

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