Ion has said the changes weren’t intentional and they’re working on putting things back. I’d like to believe him, but I’m having difficulty at this late date.
It seems to me that if this were a priority, it would have been fixed already. So, maybe they are working on it, but only when there’s nothing else to do. Which, of course, means there’s not going to be a fix any time soon.
What I feel Blizzard is missing here is the fact that this should be a high priority issue. The loss of guilds means the loss of even more players. That’s not something the game can weather at this point in time.
I was thinking about this today, as I was attempting to do some maintenance on my roster. We’ve met a number of people looking for a guild community lately, and have been inviting quite a number of new alts as well (what with that whole Herald of the Titans thing and ongoing heritage armor seekers) and I found my roster bloat to be a bit much. Our policy has always been that you get demoted to a storage rank after 6 months away and all your alts are removed after 12 (but there’s no time limit on known mains, if they come back to the game, we want them to feel welcomed back to the guild too - heck, we had a guy log in for the first time in five years last week, and that was excellent!) It’s mostly been a good policy, but we’re alt heavy, and skirting awfully close to the cap, so I dropped my alt-boot limit to 9 months and cleaned out about 50 character slots, and the whole time I was thinking of all the excellent suggestions on this forum that would have made the whole exercise much less tedious. Or less needed - wouldn’t it be great for those of us with whom the altohol flows freely if we were restricted by number of accounts rather than number of characters?
Wouldn’t it be great if the basic guild controls worked again?
I started playing in Wrath, so please forgive the question. Will Classic have the old school guild ranks and permissions? Or did those get added later in the game? I’ve been inclined to stay Retail (one of my officers will probably be leading a Classic sister guild), but if Classic gets the old version, that’s a serious temptation.
Guild permissions are probably not Blizzard’s priority right now.
I wont go into all the details again, but months ago I explain in a post here, my guild’s intention to basically set up shop (or at least a branch office) on Classic when it goes live.
Since the launch of Classic was announced I checked in again with my guild, and they remain steadfast in their desire to try out Classic.
Their reasons are mainly game-play related. (As in almost all of them hate BfA passionately)
My reasons are because on Classic the guild wont be “broken”
Although it will likely not have all the bells and whistles of even a pre-Cata guild. ie: probably no guild bank, etc…(I’m not sure on the details, as I can’t yet find anything from Blizzard stating anything definitive one way or the other. All I do know there will be some small changes made)
Having said that, I’ve had my doubts about Classic to be honest. Sadly, Blizzard has not been making a great impression on me as of late.
Recently, I was fortunate enough to get an invite to the Classic Beta stress test.
Most of my doubts about Classic have evaporated.
I’ll just say it was an amazing experience! I felt like I’d finally come home to “real” Wow (if that makes any sense)
Please don’t get me wrong. I still enjoy retail even with the mess that this xpac is (that’s also including all the things wrong with BfA that are not related to guild permissions)
For those on the fence about Classic, all I can say is: If you have doubts about Classic, give it a try. You might find yourself as pleasantly surprised as I was.
Even as only a stress test Beta realm, the game was as smooth as silk. The old feeling of community was back. People were mostly friendly, helpful and having an incredible amount of fun together as that community. Even the Wow Devs were having fun by spawning bosses in Stormwind and Northshire (to name only a couple of places) for us to battle near the end of the test.
While playing, I read all the chat I could (General, Trade, etc…and I was surprised to see how many self proclaimed former nay-sayers were amazed by, and praising the Classic experience. (Not to mention the praise for those who have been waiting on Classic for years)
You can find multiple Youtube videos from former “nay-sayers” stating the same. They’ve changed their minds (or so it seems)
It also seems to me that Fumel when he stated:
Hit the nail on the head.
It wasn’t my intention to go on and on about Classic, only to say that I’d wager good gold that Blizzard is very occupied at this time with perfecting Classic. There are so many Classic fans that demand that this endeavor be done right. If Blizzard messes this up, there’s likely Hades to pay.
Unfortunately, permission for our guilds are likely simmering on the back burner.
We’ve were told in a Q&A they’re working on a fix, and we were asked for more feedback and prioritization. But there’s really only one priority, and exactly how many times do we need to say, “FIX THE PERMISSIONS”?
Thanks for the support I always appreciate it when other players post in this thread. It feels a little less echo chamber-ish when non-GMs can understand where we’re coming from.
They haven’t provided much for details. But the general picture is that there were technical issues when guilds were ported over to battle.net in the BFA pre-patch. For reasons that have not been explained, guild permissions were gutted to make guilds work on the new platform.
IMO, I get the impression that it really wasn’t an intended change, per sey. But for whatever reason, they went ahead with a system update that wasn’t working right instead of waiting to fix it properly before launching. Speculation about WHY usually results in tinfoil hats.
Well, the “why” is usually because it was too small a thing over which to delay an expansion launch.
As we’ve seen, a LOT of things in BfA went live that really shouldn’t have. I don’t think it’s particularly tinfoil-ish to assume “someone” had set an inflexible launch schedule. Why the schedule couldn’t be met with everything functioning perfectly isn’t something we’ll ever know, but if you’ve ever worked in the corporate world, you might already have a good idea.
Here is a post from back in October with a suggestion for guild banks:
I don’t think Blizzard has been as much “lazy” and “uninspired” as they’ve been penny pinching. I think resources are a scarce commodity these days, and our problems aren’t a high priority as far as the bean counters are concerned.
But I think the importance of guilds is highly underrated by the decision makers over there at HQ. We’ve said it over and over in this thread: Guilds are the glue that keep players stuck on WoW. If they die completely, even the best patch/expansion in the universe won’t be able to save the game. These changes are killing guilds. Fix them, while there’s still something left to fix.
Checking in, i see the guild UI has not been fixed yet sighs. Please fix this Blizz…for more feedback please scroll up and up and up and up and up and up…
Here a quote of a post I made about guild permissions in our other thread (when this one was locked):
10/30/2018 08:23 AMPosted by Fumel
So, I’ve been thinking about guild halls and how a guild might be able to open theirs up. (Yeah, maybe jumping the gun since we don’t have guild halls, but I’d rather think positively–I’ve had too much negativity regarding guilds already.)
I wanted to come up with something that even a tiny guild like mine could accomplish, but still make it a significant investment in one’s guild. What I’ve thought of is an achievement where guild members complete X-number of instances (dungeons, raids, and/or BG’s) whether in a group or separately. Counting individual runs (rather than requiring a guild group) allows small guilds to earn their halls, while making it faster for larger, active guilds. If five guildies run a dungeon, they’ll get credit for five runs at once.
I was originally thinking only on-level and Timewalking instances should count, but that punishes players who really just like to go to old instances for transmogs, mounts, or pets. However, since it’s easy to spam a lower level dungeon on a high-level character, I would say count only one run per day for low-level dungeons and one per week for raids.
How many instances required for the guild hall would of course be up to Blizz, but I was thinking around 500. That’s a significant amount, but not so many that it can’t be done by a guild like mine (with really only two active members currently).
Anyway, I’m still going to continue my read-through of the original thread, but I wanted to put some new thoughts in this one as well. I have some other ideas for guild halls, but I’ll save those for later. I hope other posters will add their own ideas for more improvements they’d like to see for guilds.
Of course, we all still want the permissions separated and removed from under the “is-officer” heading.
Blizzard: This is that thing we’ve been driving at for all these many many many months, and now it’s even been literally illustrated in a screenshot for you thanks to Takoda.
You saw it?
Good!
And now you know exactly, specifically, precisely, without a shadow of doubt what’s being asked for here