The new Guild UI and Permissions...yikes (Part 1)

So we still keep bumping it up.

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My guild has been dead for some time. The guild master hasn’t been on for about a year. However, I could dethrone her if I wished–but I’m the only officer high enough.

The problem is, with the permissions the way they are, I can’t see myself trying to run the guild. Since we don’t have a GM, the few guildies who came back for the expansion haven’t been on again for a couple of weeks. Blizzard has made doing anything so damn hard, that people are simply giving up and moving on.

I’m beginning to feel like WoW is the Sears of gaming. A once-awesome, super popular brand that has been destroyed by poor management.

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Four and a half months since the last blue response simply stating there were a post cap extension, and this thread came out in mid-July and has 2500 posts. Guild management is kinda supposed to be one of the most important parts of the social aspect of the game, don’t you think? Think you guys still need to work on your communication?

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At the beginning of the expansion, my guild was TOO active, and I had to put the breaks on new members coming in. Partly because of uncertainty around permissions changes, and partly because I was worried that we were going to outgrow one raid and have to start a second. (And I don’t want to deal with two raid groups - that is drama waiting for a place to happen imo.)

When I would log in at random times around launch, we would frequently have 20+ people online doing dungeons, warmode PVP, and questing. The first couple of weeks of raiding, we had around 25 people log in to raid.

Now, there’s usually 1-3 people online when I log in to check the world quests and/or go farming. Our raid attendance has dropped down to around 12-16 players. Most people only log in for scheduled events, and almost all of our non-raiders have stopped playing.

As far as how we’re doing, I’d call it “coping.” It’s not going great, but we could be in a worse state. Morale is really not good though, and the constant bugs, constant fiddling with mechanics, and lack of ability to respond flexibly to changes are wearing people out. Nearly every time we work hard to learn a new mechanic, wiping repeatedly until we figure it out, it’s changed next time we fight that boss. (This has been our experience in both m+ and raids.) It’s incredibly frustrating, and has massively slowed our progression. Some of my guildies are hanging their hopes on classic, and just killing time until release. Absolutely no one from my guild is excited for the new 8.1 raid.

In response, we’re started moving towards alternate games that we can play together. We’ve already had groups playing GW2 and League of Legends, and there has been some interest in playing Paradox titles like Europa and Stellaris. The current plan is to trial an “Alternate Game Night” and see where it goes.

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I’m not a raider, but I can see all kinds of red flags if this is the experience people are having in end-game. The whole point of progression raiding is learning the fights and moving on up. You might wipe dozens of times as you learn to adjust to the mechanics, but once you get it down you’re like, “Yeah! We got that sucker!” Except, if they change everything, you can’t feel like you got anything.

This thread is about the changes to guild permissions, but more and more, I’m seeing our problem as a mere symptom of larger issues with the game. The fact that they’ve done practically nothing about this issue since it cropped up six months ago definitely makes it look like they have no plans to fix this, or the many other issues throughout WoW. This is extremely discouraging.

I love this game. I sincerely hate to be all doom-and-gloom about it. But I think maybe this is actually what it looks like when a game is dying. It’s not the players who have given up, it’s Blizzard (or Activision–doesn’t really matter what you call them at this point).

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You know, this should be funny. But somehow, I think it could actually work


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Oh, didn’t you know? Despite the extreme amount of real problems in this game, Blizzard has turned its attention to the “problem” of 110 twinks! It seems some players have found a way to have fun despite Blizzard, but that will change. Their first idea was to turn off the “XP turnoff” feature at 110. They since decided 
 maybe there is another way to nerf this fun.

Yes, Blizzard just now looks to create new problems instead of fixing what’s actually wrong with the game that makes players want to stop leveling at 110.

I don’t think Guild permissions are going to be fixed any time soon.

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Today marks 165 days that this topic was created and we haven’t heard a word from Blizzard. I applaud them on their improved communication. Keep up the good work guys, your high sub count reflects the awesome work you guys have been putting into the game. :slight_smile:

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I
I think you should look at the post I was replying to when I typed all of that :slight_smile:

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I have one guild that had once been fairly active (though it had always been a small, friends and family type of guild), but is now pretty much dead
 though it had been dying long before the guild permission changes. I only have one character in that guild, and I am currently the guild master.

The rest of my guilds are all alt guilds, with mostly my own characters in them, though a couple of my alt guilds do have friends’ alts in them. My friends who have characters in my alt guilds have not played in some time.

I think it’s because of “communities”. The funny thing is, I am in multiple communities and no one ever talks in them now, 5 months later. The fact that the community channels had to be added to chat channels to be seen, made them sort of useless. The changes to officer ranks are asinine. Different officers having different permissions made perfect sense. Now everyone is CEO or a Peon.

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No
 I realized about two-thirds of the way through the rant–but was already committed to finishing the thought at that point :stuck_out_tongue_winking_eye:

It’s been a heated topic of debate in my circles. None of us are dealing well with the Death of Blizzard ℱ

I regret nothing.

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What are people’s thoughts that Blizzard may be moving towards phasing out guilds entirely in favor of communities - or is my tinfoil hat on too tight?

Along that vein
 What changes to communities would be needed?

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Just seems
weird and unneeded
?

What becomes of guild achieves? Do they convert to a community achieve? X number of community members participate in a raid boss kill? What about perks? Just throw away all the perks?

Phasing out guilds seems like an insane notion- like, truly knocking one of the actual pillars of the game (even the genre as a whole) out. I can only see that going really badly


Communities would have to be guilds. And we already have guilds. There’s no reason to reinvent the wheel.

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Does Blizzard have a vision of how communities work with guilds? Have they communicated that with players and guilds? Has there been a conversation with feedback from the community? Or are communities another unilaterally imposed Blizzard idea like pathfinder? Our way or the highway development vision?

I’m not for or against communities. I am for guilds because most of my WoW experience has been in a guild. Were communities thoroughly tested on PTR, discussed in the forums, and well thought out? I never played on PTR so I don’t know, I heard about them not long before they were released and just broke guild permissions. Officers in my guild couldn’t even do basic stuff for a few weeks as some things were just broken.

Epic fail feature, and epic fail communication from my point of view.

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The Jets are about to fire Todd Bowles.

I have more faith in his ability to lead the WoW team at this point than any incumbent dev within the company.

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There needs to be communication to begin with, it’s a two way street just right now blizzards side of the road appears to be closed.

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So, going back over the thread still, little by little. Here’s a nice long post (from Aug 12) addressing things the poster would like to see improved.

As always, there are some great ideas here. Though, anymore, I have little hope of anything being improved, I figure I’ll just keep knocking on that door. Maybe the folks in charge of things at Blizz will come to their senses before the game completely implodes.

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I sincerely hope you’re right.

However, after taking some time to look through recent concerns posted here in the Wow forums (to say there’s a lot of them is understating matters) as well a reading many multiple posts on several Warcraft related Facebook groups, (not to mention a few articles regarding apparent shakeups at Blizzard/Activision, I am not sure that things have not gone much to far already.

I hope I’m wrong.

Very wrong.

I love Wow. It’s been my home away from home for approximately a decade and a half.

I find this apparent decline and willful failure to communicate with concerned players / customers very disturbing.

I almost feel like Blizzard is purposely trying to kill (or perhaps severely damage) the game for some odd reason.

For me, this whole situation is disheartening to say the least.

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This is legitimately disgusting. I am extremely ashamed in Blizzard for their lack of communication here.

And I’m what GD would call a “Blizzdrone shill” half the time.

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