I’ll be honest, I think you’ve got your definition of Gatekeeping incorrect, in IRL (which has lead to severe consequences and on rare cases even death) and in Video Games Gatekeeping is a very much real thing.
I do agree, while is just a Video Games it’s less punishing but it most definitely has its effect more mentally.
I’m in no way saying Raids should be easier, or harder though, but class balancing will play a huge roll.
I agree that not all content is for all players so those who want that high difficulty have the retail content. Those that don’t can have classic. Everyone wins.
I’m not entirely sure you know the actual definition of gatekeeping though. Just because something is accessible by the public doesn’t mean what you are saying is entirely true.
Again, no one is necessarily gatekeeping us. We’re just showing examples as to how the content development is being done in such a way that it can be exclusionary to certain players, classes, and specs.
Also, showing how continuing on that development paradigm opens the door for toxic activities like RMT, GDKP, and boosting.
Bingo.
A public library is public and accessible to all, but if there’s a protest out front checking to see if you have a driver’s license to enter it, they’re gatekeeping it.
Groups checking WCLs that don’t show the full story on a players skill or capabilities preventing a, in reality, decent player from potentially joining that group is no different.
You all really should understand the words you are parroting. Only Blizzard can gatekeep you from any content in the game.
Just because someone does not let you in their group does not mean you are being gatekept. You still have access to the exact same content and the exact same rewards.
These are the same thing. If a group of players have authority over making the group to be able to participate in said group content, then the players have authority over who is able to participate in that group content. Because a group is required for said content.