I don’t have issues either, I’m trying to express the experiences that I’ve talked with others about. Just because you’re not seeing it or haven’t experienced it doesn’t mean it’s not happening.
And you using it and seeing “oh, he’s only done it 3 times” is part of the gatekeeping tactics that get used on players. So gratz to that, you just did part of the toxic gatekeeping culture!!
You are right OP, it’s too hard for Classic players.
The tryhards in this thread from retail are going to ruin the game again just like they ruined retail.
No one wants hard content in classic. The vast majority of players want easy content they can smash with friends for good loot.
I’m going to watch noobs like Drinknblink destroy the game again like he did in SoM with bad feedback and wrong forum posts.
I hope Blizzard keeps going down this road so I can point and laugh a 2nd time as it dies while I’m ganking lowbies in leveling zones. This is why SoM failed (hard raids) and why SoD is going to fail. Blizzard can’t help but repeat mistakes because they don’t have a clue what makes Classic Vanilla successful.
They can’t fathom why people would actually want to play Classic Vanilla and the clip from the Blizzcon where they told off the questioner proves they have a negative view of Classic Vanilla and haven’t changed their stance one bit.
They think they can make it better but they have no clue how so they are trying a bunch of random stuff proposed by the very retail developers who ruined retail.
I think Molten Core is the best raid and is what future raids should use as a model. It is easy enough that you can drink and just have fun but challenging enough to be engaging and rewarding. It achieves the perfect balance of sweat and casual. Though getting 40 people together can be challenging, the higher number of max players help prevent gatekeeping (or whatever the right term is). Raids need to fill slots so they take casuals and non optimal specs. Everyone wins and has fun.
You can’t reason with some of these posters once they’re proven wrong and tip their hand.
Notice how they keep going back to WCLs for their defense, the biggest cause for gatekeeping, and not realizing what they’re doing is… gatekeeping.
There’s a point when you’re so deep in a narrative that breaking out of it is impossible. This forum has LOTS of examples of that.
Next post will boil down to “I know you are, but I’m not”
We’ve also exposed that the “access” to content in their mind equates to a solo game, completely discounting and ignoring that WoW is multiplayer. That’s also a defense mechanism to justify gatekeeping.
A buddy of mine is working on his PHD and his dissertation in toxicity in on-line gaming community and the psychological effects on teens. His work in studying gatekeeping culture is eye opening. He’s not done with his book yet though, so I don’t have a link. The biggest thing he’s found is that the worst gatekeepers don’t even realize or mentally deny that they’re doing it. They have to do all sorts of mental gymnastics to “prove” that they’re not and keep their “moral” standing.
Its hard to debate these things because there are degrees of magnitude in everything, such as difficulty.
BFD is in a good place overall, and the only eye sore was the resistances on kelris.
Getting too far beyond the difficulty of bfd (which could use some tweaks on some bosses to not allow mechanics to be ignored) would land the game back in retail.
Blizzard has already acknowledged that retail design is a folly, so I’d be surprised if they’d go down that path again.