I betcha the Classic WoW team loves Classic wow, but they are overly cautious about making fixes and stuff because they are trying to keep the thing as legit as possible.
Maybe they are just understaffed for bug testing, that’s really possible because blizzard fired like a massive portion of their QA team and in game support like GM’s and stuff. really a mistake because that personal human touch is what made WoW so good, quality is why we loved blizzard.
Well, I think we are extremely lucky that we got Classic at all, considering that probably almost nobody at the company wanted it. It has to be a HUGE slap in the face and insult to those employees every single day that so many people actually prefer this 15 year old game to the modern game that they have poured their heart and soul into and most of the company’s resources.
And I’m sure the question has come up in shareholder meetings, what do we even pay most of these people for? Because I think this old content is probably more profitable than retail because the costs are so low. They seemingly expend almost no resources on it, and it brings in the same $15/month that retail does.
Most of the bugs in an MMO cannot be found by “QA”. Not even if you delayed every release by a year. That just isn’t realistic. I had a career as a software dev, so I released many products to customers. Customers always try things no-one ever imagined. And I never had 800,000 customers, in a live 3-d world, trying unlimited combinations of things.
Blizzard has a good system, allowing thousands of players to “Beta test” products. That generates lots of bug reports, that devs can work on. Far more than any QA department could ever do.
Last August, just before the Classic release, Ion reported that the dev team was fixing thousands of bugs every week. Thousands! I think we can thank the Beta testers for finding so many bugs.
And of course more bugs were found when the product went live. That happens to every software product.
Forums can blow things out of proportion often and I accepted the forum narrative, but even if its not 100% accurate a small google search says that 775 employees were fired. That realistically explains the lack of in game GM’s and stuff like that, and the poor quality of retails buggy mess. Each of these articles detail it far more than I am willing.
That’s not true. They don’t share with us what they are doing and with threads like this as any indicator, I don’t really blame them for it anymore.
They didn’t believe that players could move past the drawbacks of an outdated build. By the complaints on this forum, there’s truth in that. Others are grateful for what we have,
Yes and that’s OK. No changes.
Yeah, you got me there. They say that they didn’t want to commit to launching with too many servers but anyone could have told you that we would have needed more.
It’s important to remember that all games have bugs, vanilla especially. Posters of today don’t complain any more than they once did back then. Nothing has changed, we’re still here playing and still throwing mud at each other.
I appreciate the game for what it is, I wouldn’t be playing otherwise.
The few blue posts we’ve had have shared their love and posters jump their neck asking for verification on other issues that they likely aren’t even responsible for.
This doesn’t really matter. Peoples’ opinions will vary greatly. What I said isn’t about that. I don’t have anything against the “Classic team”, I do have a lot of things against modern Blizzard and how they are treating Classic players. Obvious bugs that were noticed on launch day are just now being fixed. We don’t have a sufficient number of game masters. Or devs. Or communicaton.