The mask of your trashy re-engineered client

I love when classic fanbois assume that people who know what they’re paying for only utilize half of the things they get for the money they pay.

Nice try tho.

Ye, i bet you are also one of these people on the steam forums who go into bug reports and then say:

“Well i never experienced it, so therefore its def. not happening”.

Also you play on heartseeker. I bet you havent pvped in the last 2 months pve boy. So how would you know

I have had this happen, and always happens on vanish, and very frustrating.

Even more annoying because this happens more often in PVP, and I never had this issue in vanilla.

Limited invulnerability potion. For some reason I remember it having a graphical animation que that would let you know the target was immune but it does not do this in classic.

Should probably take a look at my profile. Evidence points to the contrary.

I play both.

better luck next time!

I already established that it was not.

Edit: If he actually popped a LIP then it was not displayed at all. He went straight to mounting up on my screen. Also these players were not really sophisticated in what they were doing, so prepopping a LIP to mount and escape sounds unlikely.

If it was an animation bug, then the point still stands: Screw this client. Even the trashiest pservers manage to display stuff like this

You proved my point for me.

You don’t know whether or not I play both (I do, btw), yet you assumed I only play retail because I don’t post on a Classic character.

So… Exactly!

A month ago actually. Some rank 12 Shadow Priest thought he stood a chance against the best Paladin in the world.

I see that now… Crazy that screen shot, so he’s a fly hacking spider now? Is that what I see?

Nah that was just another screenshot, showing the quality of the game.

Oh you like those underground NPCs too? I love em, sneaking around and BAM BAM BAM, HEY! What the hell?

The graphic does not always display as I pointed out above, but I have good news I HOPE.

Maybe this fixes it? technically it would be a casting animation…

I have not seen an animation bug that happens on popping consumes. The only one i know that exists is if you drain or mindflay on your lock or priest (As well as using wands) and then move in a certain way, the next cast is not displayed at all visually.

Suddenly you get instantly feared (by the lock) or mindblasted.

Yeah they have some wacky stuff, Classic wow is the first time ever where I see people mounted riding backward… Looks very strange. 100% a new bug.

Ye its a great client. Also lets not forget the zone transition lag that also only happens on this version of the game. When you see people entering a new area and it behaves as if you have a 5 sec 500 ms spike.

Just pure quality.

My personal favorite is when I see an NPC in the distance and as I near the NPC it just disappears. My server does not have layering. Or when I sap a target, and the target animation shows that the enemy rogue sapped me but it does not actually go of…

“baTChIng” except that it does not actually work, all the time, but sometimes it works for no reason, like no kidding a second after the fact. Like put some nuclear damage into a mage, he blinks, he’s casting sheep then dies because my auto swing goes off like a solid second after the blink… I thought batching was 400 ms not 1000+ms (on my warrior alt) like WTH kinda lag is that? Batching in vanilla sure, I guess half second basically lag on the batching worst case, but 1 sec after??

having to wait 2 sec after the mage blinked because hes still immune to stuns even though he already used the ability.

seeing a stealthed target, opening, he just disappears on your screen and you are suddenly unstealthed having done nothing. What a game.

which is very likely considering ive seen multiple complaints on animation bugs after the last bug fix

Fine, seeing as how they played though… that he would pop a lip, seems very unlikely.

I legit sapped a rogue who was about to cheap shot a target, the sap did not go off because he was in combat, but it still broke stealth.

I also have seen some really strange stuff with stealth that I know is not right, like rogues are at a reasonably far distance in stealth I do not have perception active, the rogue I know is sub, he’s playing the typical cold blood prep build, and I see him POP into existence, and then fade into stealth, and this is something that never happened in vanilla, you did not know a rogue was anywhere near you until it was way too late in vanilla unless they had base level stealth with no talents.

There is some really busted stuff in Classic, I just hope they fix it. The stealth wackyness you can see in the NPC’s, its actually the first place I noticed it. When I was in ZG farming some herbs I saw the Zulian Stalker a level 61 elite, popped into existence, I did not know he would be around but after I saw him I popped perception to track him while I farmed that Dream Foil. Thing is they pop into existence with a faded look then the real stealth level is applied over a second or so. This is kinda jarring because that is not how it worked in vanilla or TBC or any other expac back in the day.

But it isn’t their game. And while I don’t think the (very small) Classic WoW team dislikes the game, I have reasons to think Blizzard as a whole does. They have done nothing to prove otherwise, and all signs point to Blizzard not even understanding what Classic is and why we like it.

It isn’t active malice, as in, rooting for it to fail. It is more that they have refused to even hire enough people to keep the game in a satisfactory state.

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