They create like 90% of the friction in the community. They set the meta, and everyone just follows.
I personally think WoW would flourish even more if the developers just gave up on Mytic raid content and high this stupid infinite scaling dungeon system they cooked up.
Get rid of mythic raids, and have dungeons just scale 3-5 levels with no timers.
The one’s that create the friction aren’t the players setting the meta, it’s the players who attempt to apply the meta comps to their low keys.
You don’t need an a perfect comp to time 99% of keys, but a lot of players are genuinely too dumb to understand this.
There will always be a meta, you can make the game as simple as Classic raiding is, and there will always be a meta. The fact that the meta has trickled down in to content that doesn’t require it is a community issue.
The data of covenants clearly showed people will pick a more powerful option the vast majority of the time at every level.
You don’t need to be pushing 18s to notice stuff is broken, the everyday tank/dps will look at stuff like Ppal and Enh and just wonder why they have way better tools than they do as well as pumping more dmg.
So people want to be those classes and invite those classes because it’s simply easier. People need to stop blaming the playerbase for problems Blizzard causes. The balance is terrible.
As for aug, it’s just simply bad game design for one spec to dominate an entire 5 man slot permanently. The reason aug will always be good actually has little to do with the class and more to do with the structure of keys. You can’t really fail keys from low dps right now, the timers are long and the deaths are punishing. This will make the meta in the foreseeable future whatever helps the group not die going through the key, aug is an obvious outlier because it directly makes the group tankier.
As far as I’m concerned, mentioning that affix is as bad as mentioning a character in a famous Shakespeare play or villain from Harry Potter. Honestly how anyone at Blizzard thought it was a good idea to have an affix where an entire run could be ruined by a stray AOE grabbing a 1 count bat that nobody even noticed was pulled is beyond my comprehension. Yeah it was cool when running a key below your group’s abilities to get 5 extra lusts for free; but when you were running at your group’s level, it was awful.
Aug having to go is a blackpill take that I really wish people would stop having… but I get it. If Mythic+ is going to be the sole realistic version of progression outside of stupid pie-in-the-sky Mythic raids with a sub 1% clear rate, then they definitely take more from the game from more people than they add since all them being in the game means is I fight for one less spot trying to get into a Mythic+ group.
I love the idea of a support DPS role, but it cannot be 1 underplayed spec of 1 underplayed class. I get Blizzard wanted to make like 4-5 specs in TWW’s initial class design as Support DPS specs through the clever use of Hero Talents and that sentiment was universally rejected by players of those specs… but I really hope they don’t give up on Support specs all together.
The trinity is old and crusty. I support their efforts to shake it up. I’d probably still be playing Aug if it wasn’t just nerf after nerf. I understand why they were nerfed, but I feel like the spec is on borrowed time and I’m just waiting for the nerf that would make them nonviable and it could happen at any time - looks like 11.1 is really trying to kill it in 5 mans, but we’ll see (some have said it’s still not enough to do so).
I haven’t been able to get into DH. They do seem to go between godlike and very much not godlike on a dime though.
Fair. Regardless, it’s only a matter of time. May happen 1 week after 11.1, or 11.1.5, or 11.2, but Blizzard is going to kill Aug. Too many people hate it, not enough play it. Hard to get invested when you know that’s the inevitable conclusion.
Aug is just weird in that it has no direct competition in what it does, and it gets worse when you have worse people around.
It makes it hard to point out what is or isn’t a good Aug without looking far deeper into Details/logs than you have to do with other specs.
This also makes self improvement more difficult.
Would more support classes work? I don’t know. Because if we are just making more support classes to give the same buffs Aug already does…then why bother
If different support brings different benefits, would we only care about the one that is meta?
The problem with augmentation has nothing to do with which class Blizzard added the spec to nor how popular that spec is. The problem is with the fundamental idea of having a support spec filling a DPS role in a group. There is no way for such a spec to exist in a balanced form; it will either be overpowered to the point of being mandatory or underpowered to the point of being useless. We’ve actually seen both dispositions simultaneously based on what part of the skill ladder we look; augmentation evokers were singlehandedly bumping up key levels by 2 or 3 for top end M+ groups while also being kicked from low level keys because people did not understand how to look past the fact that they were doing such low raw DPS.
The only way a support DPS spec will be worth bringing is if it can buff the rest of the group enough to make up for the loss of a dedicated DPS and more. If not, the risk of one of the standard DPS dying taking with it some of the usual buffing capability the augmentation would provide would make it not worth bringing. And if it can make up for the loss of a dedicated DPS and then some, that means the group will be objectively more powerful with the augmentation evoker than without.
This is why if Blizzard wanted to add support specs separate from healers, they needed to add a dedicated role for it, and balance the game around it being objectively correct to have the desired number of supports. By reusing another role, it guaranteed that any support DPS specs will always be either overpowered or underpowered.
Your post I think most poignantly put it. Essentially they did make KSM easier but (especially at the start) made the barrier between that and the top even higher.
Been a running trend since BfA with the ceiling raising.