I mean, if we are looking just at tank mechanics it was harder in SL S1. If we include planning and preparation then it was significantly more involved in SL S1. You must have forgotten about Prideful and the route needing to be perfect to spawn the affix at specific spots because you needed the buff for the bosses. De Other Side essentially needed multiple run-backs to time the affix properly.
This season, for tanks, has been essentially zero planning in comparison because most of the dungeons are A to Z in route especially in the lower and mid key levels. There’s also zero tank affixes to worry about.
Except it hasn’t. The list shrunk considerably.
Like I said, you seem to have rose tinted glasses on.
I guess we’re all having the same delusion of no tanks in queues. All those articles, videos, dev interviews highlighting the unplayability of M+ currently and tanks/healers being highlighted are all the same big gas light.
You’re so right dude. I’ll go drink my own koolaid in the corner.
No, there’s no tanks in queue and low-tier keys. Simply because those content brackets are a festering toxic pit. Good tanks either run with friends or moved up and are playing higher keys. This is also nothing new and has happened every season and expansion.
Lmao. Why am I not surprised? This is why you are unable to actually make a solid argument with examples because your entire argument is copy pasta from thing you are reading and hearing from others. This is why when I give you specific examples you deflect with insults instead of being able to counter it with examples that support your own claim.
Again, explain to me how TWW S1 has more preparation requirements than SL S1. I’m waiting.
You’ve got better intel than the founder and GM of Raiderio. I can’t argue with you. Your experiences trump any of ours. We don’t know anything. You’re right.
You’re right! The onboarding bracket for new players or those learning to be better at the game don’t matter at all! The game mode isn’t meant for them. They shouldn’t bother.
Again, you are continuing to try and deflect. You made the argument that TWW S1 requires more preparation from the tank than SL S1, but you are unable to articulate a single thing that is “more” than before.
I’m waiting for you to give me actual examples of how more is required now. You haven’t been able to do so.
Strawman argument. I didn’t say they don’t matter or that it’s not made for them. Nice try to virtue signal. You are the only one here who has continuously tried to make insults and use sarcasm because you can’t actually defend your argument.
Because you clearly know so much more than everybody else due to your endless expanse of knowledge and the EXACT metrics of engagement across all levels of the game. I worship the ground you walk on man. You’re an absolute legend. Sorry I questioned your infallible intellect.
I didn’t say I know more than anyone. How old are you? Do you get this emotional every time your argument gets challenged? You can’t seem to stick to the topic and present a counter argument with actual examples.
Aug is good and bad. In higher keys it’s preferred because of the extra support which is needed with the big pulls they do.
Priest is brought because of pain suppression.
But keep in mind the meta is the meta because it makes the chance for success a little higher. However they still have non meta people running high keys. It simply takes more coordination.
To me there are only a couple of ways to fix this period.
They need new formulas.
All classes should have 2 minute cds. All classes should have the same interrupt cool downs, all classes should have the same number of dispels.
Then the dungeons should be designed around the 2 minute cool downs.
But in doing this it makes it very very uninteresting.
But once you do all of this then you just tune the damage multiplier abilities to where everyone is doing the same damage. Skill then becomes more transparent.
People don’t want this. So we end up with a gross meta worse than pretty much any other game on the market. Why bring a monk rogue or warrior, they don’t bring anything to the group really. No battle rezz, no lust, cc isn’t all that great.
Not at all, it’s not a little higher, it’s way higher. Take a DK on the same gear as a Paladin and bring them both to the same +18
Paladin will be able to tank, DK will explode from one moment to another
I couldn’t disagree more
Some CDs are stronger than others, some classes are more reliable on CDs than others (like DH) and you’ve got Outlaw there, a spec based on having the highest amount of uptime possible on your CDs by reducing their CD time
Making every single spec feel the same to another would definitely kill the game
As if it wasn’t already
Phy damage buff, Lowest AoE CD timer and Ring of Peace
I think deleting Aug is failing to see the forest for the trees. Blizzard bravely tried something new (new things are fun) and to shut that down will push things down a very boring stale and predictable design path. I’d rather they keep charting new waters despite whatever meta currently presides due to the current dev design trends.
If you really want to know the issue it’s infinite scaling content and the need to min/max everything behind a timer. However it’s a loved issue and will remain cause people love M+ which is fine.
I wonder why they never really went all out giving tanks more support abilities like augvokers give. It would be really fun if brewmasters, warriors and the such had more abilities to enhance their parties in important moments of hard pulls or something. At least I think it would be a neat addition for tanking. Like when we see hero npcs in cinematics encouraging their troops to fight harder.