Good day, friends.
Today, I would like to talk about some of the changes Blizzard has introduced to classic. I will also demonstrate why all of these changes degenerate the classic experience.
Chronoboon Displacer: Alters the fabric of time, suspending beneficial world effects from dragonslaying, Dire Maul, Zul’Gurub, and Felwood.
This was one of the worst additions to wow classic. This item allows players who min/max raids to avoid pvp almost entirely.
The main argument pro chronoboon is this: “Well, with a chronoboon, I don’t have to log out for 6 days just so I can raid MC!!”.
The reason this argument doesn’t work is the idea of “have to”. Nobody is forcing you to log out with world buffs. Nobody is forcing you to get them at all. Players have easily killed all bosses in classic without a single world buff.
There are two reasons one might make this argument. The first is because they want to hide the fact that they do actually want a hardcore experience in raiding without potential adversity; faster kill times, better parses, etc. If this true, then it only makes sense that these players should have to put in the work to avoid losing their buffs in every facet of the game. This includes gathering them in the world. These players simply want their cake and to eat it too. The second reason is that they are simply anti-pvp.
Dual Spec
Dual spec is a feature that came into Warcraft in WOTLK that allows a player to quickly swap to a second specialization ANYWHERE they want. This is a massive issue when you think about the worldly game that Classic is.
I have yet to see any good argument pro dual spec. The main talking point is just “who cares man, it doesn’t affect you man”.
Dual spec not only affects world pvp, but also has negative effects on the economy. Dual spec is naturally inflationary due to respec costs being a gold sink. The game already has massive inflation problems from not only bots selling gold, but also the nature of looting raw silver and gold from mobs as time passes.
Dual spec is terrible for world pvp. An example of this may be a mage that can have one pom pyro spec and also a deep frost spec. Lets say you force two Ice Blocks out of a frost mage, but then he decides to polymorph you, switch specs, evocate, then pom pyro one shot you. Sounds fun, doesn’t it? This was simply unintended by the original devs
Layering
I do believe layering is somewhat necessary on the launch due to starting zone congestion. This is not to say layering should stay for a long time though. Not only does layering artificially inflate the supply of goods on the server, but also does it ruin world pvp completely, especially with the new layer cooldowns. The new layering changes will cause unintended separation of guilds that are, for example, running into Blackrock Mountain together. Another example of this terrible system is SOD. I’ve seen friends wait 20 minutes to layer over to a friend while in Stormwind to trade something.
Even if the previously described issues don’t exist (they will), layering is completely against the spirit of the worldly game that WoW is. WORLD of Warcraft. If we remove the world, and we remove the Warcraft, what are we even playing?
If you are pro any of these changes, I ask you, why not just play SOD? Why not play retail? Why not play Cata and MOP?