Yeah, Blizzard agrees that the jump from 11s and 12s is too much. S1 M+ season has a lot of huge problems, the jump from 11s and 12s is one of them.
I think itâs one of the charms. Itâs the âpromised landâ
Thereâs no wall after 12s, itâs linear difficulty scaling
I completely agree with you. The jump from 11s to 12s is definitely too steep and creates a lot of unnecessary frustration. It feels like thereâs a huge gap in difficulty that doesnât help players improve gradually. The preference for prot paladin tanks only adds to the problem, making it even harder for those not playing meta classes to find groups.
A more linear difficulty gradient would be a great improvement for future seasons. It would help players transition more smoothly and reduce the toxic environment caused by the current system. Hopefully, Blizzard takes this feedback into account and makes the necessary adjustments.
Itâs the same increase.
And youâre saying a wall wouldnât be there just because there was one more filler key level? lol.
Thereâs always a wall somewhere for one reason or another
Right now itâs just 12 for most people because thatâs when stuff is actually lethal to people who arenât paying attention whereas in Dragonflight youâd have people in 25s who didnât know the boss mechanics
Imo, removal of weekly affixes, and tyrannical /fort, left people to time half as many keys with 4x more play time.
Thereâs a lot of legitimately skilled players whoâve been pushed out of progressing because getting invited to +12âs just straight up doesnât happen.
Needs to be fixed.
Itâs called push your own key. In s4, I had a hard time getting invited to 16s/17s.
Yeah, less waiting and more content so everybody hits their usual stopping point earlier than usual. A bit of gear is gonna help then itâs just a matter of actually figuring out the content.
This isnât the case.
Less content imo, I liked the tyrannical/fort key differences.
And timing 12 on fort, and timing 12 on tyrannical didnât feel like a waste score wise.
Felt like a waste of time having to do dungeons on both affixes.
Except it is
Most playerâs donât premade abuse spec bugs like you
People are queuing for hours to attempt a 12
I hope theyâre having fun spending 50 hours to prog one key level then maybe another before quitting. ![]()
Surely thatâs the best route for most players?
trash
Would you prefer if they nerfed all the dungeons so everybody doing that can do the same thing but 1-2 key levels higher which is basically the exact same thing? ![]()
There is 0 chance that guy isnt a troll.
Doesnât vault gear cap at 623 on 10s? Why go higher?
Because itâs a video game and players like to challenge themselves just like any other video game ever?
Thatâs definitely an answer. But isnât the ultimate reason for âchallenging yourselfâ some kind of⌠reward? Cause I mean, no one cares what anyone elseâs IO score is, unless they are judging or mocking them. Even Olympians who face the heaviest challenges still do it for a gold medal and their face on a cereal box. This is WoW. We donât have that cept for maybe 300 people on the planet.