Boosting DOES generate raw gold - consider how many mobs die and can be looted.
Yeah it does. That isnât a problem. You already established someone is playing their character. PLAYING their character. They can do this without boosting people and plenty of people do. This happens on retail to this day.
You literally JUST said it doesnât.
Okay, let me elaborate since you cannot connect the dots.
Attended playing your character is fine for making gold regardless.
Botting is unattended playing and generating gold.
Botting vs boosting gold generation is a massive difference.
They BOTH contribute to RMT.
As I stated earlier people could sell gold they make from boosts.
The amount of raw gold injected into the economy is not primarily coming from boosting
Are you now saying people cannot run old dungeons for raw gold farms?
Iâm just pointing out why it -might- be detrimental to the health of the community at large. Iâm not advocating that boosting generates raw gold.
Letâs say that massive injection of gold is being done by actual players instead of bots, would that still be a problem?
I have ZERO idea what youâre talking about.
At this point, RMT is fuelled by BOTH boosting AND botting. Boosters are completely capable of being employed by these websites to help funnel more potential revenue. No website can sustain the demand for gold by using bots exclusively. Thus, they have boosters. Itâs very simple.
With roughly 500,000 players levelling up, vendoring things, etc., I doubt itâs primarily coming from bots.
It is not from actual players.
What are you confused about? I would be happy to clarify. The more people understand what the issue is the better for this whole issue as a whole.
Your entire point? You lost credibility when you said boosting doesnât generate raw gold.
Yeah, right, itâs not. What Iâm throwing out here is a thought experiment, to point out the issue.
If all that gold was being injected by real players, but the end result is that you have players being pushed into RMT to keep up with the pace of gold inflation at large, is that still an issue?
The point I am trying to make is the raw gold generation is not coming from boosting as a whole funding gold selling.
500,000 people that are playing on a server are very unlikely to be selling gold.
Letâs look at it from a logistical standpoint. If I run a gold-selling service and I have to pay people to manually farm gold or I spin up a bunch of instances of wow in VMs or whatever and have it automated I have just reduced costs and increased my yield.
There are rough estimates of what someone can make per hour per dungeon for gold. Strath for example is ~300g/hr on average.
I can run bots 24/7 and just have them grinding all over the place, gathering resources, etc.
Yes and that would change my view of this whole discussion.
I would like to also add people using in game mechanics to offer a service in the in game economy using the in game currency is a perfectly acceptable and intended outcome in an mmo. Itâs the failure to police Botting and rmt that turned it into something so large itâs effecting other people and other aspects of the economy. On its own boosting doesnât hurt you since you can go quest if you want to. Boosting does hurt you if it devalues your gold and makes playing the game not fun for you anymore because your shut out of the in game economy. Saying boosting should be banned because you had to do it the hard way and you think itâs lazy they get to afk level is a selfish argument. Play the game you want you want and let others play it how they want. The only bad part of boosting is itâs role in destabilising the in game economy and the underlying cause of that is botting and rmt. I like that classic has community driven gameplay, even if I donât like that particular gameplay myself. I actually prefer questing to boosting but Iâm happy there is a community service people enjoy. Itâs the rmt I donât like cause itâs turning the game into an rmt based experience and that IS objectively negative for everyone cause it devalues gold and puts you in a position where you have to buy either gold or become a booster to stay level with the bot generated inflation.
My exact thoughts.
And blizzard ignoring rmt and banning the community boosting means that inflation will still occur and Iâm still just as pressured to buy gold after the change as I was before to keep up. All that was lost was the community gameplay.
And that is what I donât understand people ignore.
Okay, some fair points there. Yeah, if the gold inflation continues to soar because bots, then yes the only people benefiting are the bots that get RMT from people pressured into buying in order to participate.
While I might argue that boosting leveling services in-game with in-game currency isnât inherently a problem, I could see an argument being made that it degrades from the moment-to-moment interactions you have with people over the course of leveling up. Thatâs not likely to be an issue if youâve already leveled up a main character and are playing the game normally, but for people doing new servers that might become an issue if theyâre not at the front of the wave. Or if they join a week or two after the initial push of players.
But yes, not aggressively weeding out RMT is going to damage the game in general.
I would counter that by saying the game is currently living on borrowed time anyways. If youâre not able to push out real content to people, MMOs die. Classic more or less dies with the end of Wrath.