The horde doesn't need a devastating defeat

But the story has to invest in the Horde at the same time or it’ll just be a repeat of Lordaeron, a victory that the Alliance doesn’t feel is a victory because there were no real stakes to it, it was just made for the Alliance to defeat the horde in, but not to show the Horde losing anything. Suffering requires making sympathetic characters to suffer, not just announcing victories that don’t really translate well into the game.

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