The honor fix is correct

Come on man. Read the actual post. His point isn’t saying thing 1 that goes against what Asmon said. His point is saying the HKs are wrong and he provides proof to correlate that point.

It literally says all the values were reduced by a factor of 10 and that the difference is that we weren’t getting a normalized 14 per HK back then.

Did you not see the video in this thread a few posts back? That kinda shows HKs are correct too.

I was getting between 1-5 honor for most shared kills in my BGs after nerf. I also was getting 14 honor on some occasions from some kills where I soloed someone.

I think HKs are accurate as well.

Yes but what about the Player kill honor? is 3 to 7 honor accurate?

I did. I also saw the video that guy posted and believe his is more accurate. That’s not a shot at Del either. When you have proof of each individual rank getting killed at the time that is better evidence. Nature of the beast.

Yes between 1-14 honor is accurate for TBC back in the day. The video literally shows it. Also other videos I’ve seen show like 5 honor per shared kill for most kills. This aligns to with what I’m seeing in the nerfed BGs in TBC classic.

Facts point to BGs working as intended despite how mad people are.

It gets divided by the group. But yes, prepatch honor is supposed to be 19.8 to 39.8 honor per kill depending on rank divided across the group and its instead taking a flat 14 honor per kill and dividing that across the group.

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Could you explain this Warlock and Rogue only getting 8 honor from a rank 11 kill at this timestamp?

They’re the only ones even on the minimap when the rank 11 player dies.

Diminishing returns were a thing back before cross realms. I am not sure why you aren’t considering that. I killed the same person a ton back in vanilla / vanilla TBC.

Nothing you are saying comes close to addressing over reaching issues at hand here.

I want you to take a minute to address each of these points.

Pre patch is 3x less the time of the original pre patch.

Blizzard did not incentivize people with level 58, undergeared boosts in the original pre patch.

Servers were not over populated with nearly 5x the original population of servers during TBC launch or pre patch.

Quite literally not one single person had Naxx BiS or even a piece of raid gear that came out of anything past Molten Core in the overwhelming majority of the playerbase.

GDKPs and boosting practices in emergent player behavior did not push people who refuse to RMT gold or have the time to farm gold for hours every day, for months, into a situation where they cannot attain comparable gear to the average playerbase.

With the overpopulation of servers, the gear discrepancy between players, the lessened time we have with pre patch, and the encouragement of Blizzard to purchase an undergeared player - people are going to continue to be pushed out of open world leveling in TBC.

Do you not think people have a right to be pissed off about these issues? I’m on the fence about some of it as it’s emergent player behavior, but some of it is flat out a Blizzard created problem, don’t you think?

Why is it not acceptable, in your mind, for people to get increased honor gains that reflect the shorter time we have with the pre patch - in order to try and compensate for a lot of this nonsense? Or even better, just to have something to do and enjoy the game over the next 2 weeks.

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Are diminishing returns on HK’s a thing on Classic right now? Or was that changed when pre-patch launched? I’ve only done two WSG games since the honor nerf so I couldn’t tell.

One of the primary issues in this entire mess is those that were able to leverage the higher honor period are capped out while those trying to grind now have no chance to earn even a fraction of the amount. They created a big discrepancy between the playerbase.

I am not sure. I honestly am not sure I would be able to tell right now anyway since the number of times someone gets killed in AV is pretty rare. I will try to kill someone a few times to find out.

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They can fix the honor if they want after catching the bug. I would like if they did personally.

That doesn’t change the fact the honor fix was CORRECT which is the point of this thread. The honor fix makes the game work the way it was intended.

Of course they can decide to change it. They NEVER INTENDED honor to be awarded at 10x the normal rate.

Stop pretending that was an intentional change that they are reverting. You are as easy to see through as a pane of glass.

I’m pretty sure the diminishing returns on players in AV during pre patch was 50 kills.

I’m not pretending it’s an intentional bug that they reverted. I don’t know where you got that idea from.

In your mind this is working as intended, but the pre patch is 3x less than the original pre patch.

How can you try and justify the game working as intended when there is this big of a discrepancy? Shouldn’t Blizzard adjust honor rates to reflect the lessened time with pre patch instead of nerfing them by a factor of 10 without accounting for the amount of days before TBC launch?

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I don’t think the honor should at all be linked to the length of the pre-patch. If they want to make the gear easy to get I’m fine with that.

But the honor fix was CORRECT. Is it ideal, no.

The fact is you don’t need the gear. You can level just fine without it.

I completely disagree with that statement.

Gear discrepancy’s are absolutely going to impact quest resource competition.

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Each kill diminished additional kills by 10% each.
40
36
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28
24
20
16
12
8 <----- You are here.
4
0

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Then you should have raided and gotten gear and not boosted a fresh character in pre-patch.

You can’t have your cake and eat it too. You couldn’t boost fresh 58s in original TBC and you couldn’t level the new races.

Now you want EZ to obtain R14 gear on top of that. If blizzard wants to make this change, whatever but that is not how the game works currently.

If you wanted a leg up on others you should have raided and gotten the gear before the release like everyone else.

I did raid and get gear.

Then I got sick with a brain lesion.

Then I came back to the game to level another toon, when I hit 60 about a month ago I could not find any guilds that ran Molten Core or Blackwing Lair, I could not find any guilds that would take a pre raid BiS player into AQ40 or Naxx - unless they were GDKPs where you spend thousands of gold on singular items.

All of the characters I had prior to getting sick are sitting in ZG/BWL BiS.

So from my perspective, this is a combination of emergent player behavior restricting new players - which is fine but a little worrisome - and Blizzard just not being able to do a good enough job policing RMT in the game (admittedly very hard to do even if they wanted to do a better job).

If your solution to a frustrated player is “tough luck” - you’re contributing to pushing people out of the game.

That doesn’t mean the game should be all inclusive and let everyone get what they want, either, but as it stands this is gear that will be replaced in days or a couple of weeks by literally everyone and only serves to enrich the player experience right now in the game.

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