okay, cool, its being asked by people who run mythics and think its unfair to mythics, not people who want to run delves so the point stands.
Agreed. What people care about is the 619-geared delvers who only see “progression” in terms of boosting their ilevel, so they jump into 7+ keys with no understanding of what they’re doing and expect people to hold their hand.
in M+ you just have to learn your spec the best you can, and the dungeon best you can.
in delves you literally don’t have to learn literally anything at all.
This phantom complaint again?
Why are you inviting people that haven’t cleared a 2 to your 7?
Or is this just not happening and you’re looking for any excuse for your bricked keys?
Yeah, there’s no bad players in keys who skipped all of the early levels. They don’t fail upward into key levels I actually do either. It’s a PhAnToM
Oh there are. There just always have been so it’s hard for delves, which have been here for less than a season, to “cause” that problem.
And nobody is getting invited to a 7 with 0 rating whether they are 619 or not unless they know somebody in the group.
Isn’t there a way to see if someone has done keys prior, like, a rating that says how good they are at mythics? IO I think people keep calling it? how do these people get into +7’s and skipping stuff, yet getting into things if people can see they’ve skipped (or don’t have the skill required) to get into it. Are they just looking at ILVL?
The points irrelevant. The reward needs to match the difficulty and currently doesn’t.
The only ones that are pushing back are going to be the delvers because they don’t want to lose their first time getting hero track.
Not sure if serious or trolling.
He’s trolling.
It’s just that there have been bad players failing their way up in keys since the dawn of M+. So perhaps delves have played a part in that but they hardly created or drive that problem.
People have sold carries forever. People have carried a friend higher than they should have forever. And people have worked their way up to a point where they are no longer capable forever as well. Bad players have always and will always find their way into groups.
The solution to this problem? Don’t PuG. Always has been.
They are afraid it will kill M+. Not many do them because they are fun, they do it because of the achievements and gear. And they are probably correct to be afraid. Most people do not enjoy being abused in a game they pay a subscription for, especially if they were given a better option. I did them for a few weeks for the first time, got just under 1900. I just could not stand doing them anymore to get that last 100. Then environment of M+ makes me physically sick so I had to stop.
Many players continue to push beyond 10s. That shows you that it’s more than just the gear. I did the math in previous seasons where it was consistently ~40% of characters that hit the max rewards keys went on to +2 keys or higher.
Meaning if the max vault was +15 then 40% of them went to at least+17. If it was +18 then 40% went to at least +20.
This argument about people only do it for loot is unsubstantiated.
M+ is just counter theoretical to what an MMORPG is supposed to be. Literally bad ARPG design from the Diablo 3 refugees who weren’t happy killing off 1 Blizzard IP so they had to give WoW a ticking time bomb too.
Yes the majority of WoW players think M+ is bad and it’s helping kill the game.
No, you mean the majority of WoW forum goers.
No I mean retails dying and Classic is sucking up all the players due to forced M+ design.
Legion was a massive mistake between borrowed power and adding M+.
DF was so good cus you weren’t forced into M+.
I’m at the point now I’m about to just follow the crowd back to Classic after quitting in Wrath.
End game in retail just mid rn.
No it isn’t. It’s at the end of a tier. The end of a tier always slows down. That’s why they offset releases. Once a new tier comes out on retail classic will slow down as people bounce back and forth.
This isn’t new.
@Toshindo - Judging by the number of “likes” on your post, I believe you’re onto something.
Great observations and post.
As I recall i said many not all. Also, that math tells me nothing of substance. How many people is that 40% and compared to active accounts. How many of them are just the same people with multiple toons? That 40% gives no real data. It could be 10 people, but 40% looks good.
I wouldn’t say Mythic is killing wow, anymore than raiding is, or delves are. If people don’t want to run mythics, they wont, no matter how many incentives Blizz shoves into them to try and get players to onboard to the content.
Lack of new content, lack of Meaningful content that isnt just “same dungeon but harder”, and a generally bad storyline are what seem to be whats killing WoW.