I agree that’d be cool, but part of the problem is you generally have raid & m+ players doing all 3 endgame paths at higher levels to some extent, while the people who are using delves as their primary endgame are most likely only doing queued content other than delves.
i think you would kill WoW if you tried this. There was only one game I ever saw where stats and gear didn’t matter, and that was Starwars Galaxies, and that was all about the RP and community and not going to fight the latest thing. And then the CE update happened…
Significantly more, certainly. I’m just not personally a fan of trying to balance difficulties using rate of acquisition.
I don’t think this would really change much. It would just go from “get goals, afk for rest of season” to “afk for first half of season, then get goals.”
While they are definitely not farming +6s for crests, they are and were farming +8s for crests.
There’s a reason why +8s, +10s, and +12s fill quickly while +9s and +11s take forever.
To be clear I didn’t say stats wouldn’t matter. You can still pick how you want your character to play. Just no need to go do things you don’t enjoy to get ilvl.
Comparison is the thief of joy they say. So remove the thing people keep comparing.
Those people were already wasting their time by not just running 7s and after today it will be even more of a waste of time.
I genuinely don’t care if someone wants to burn themselves out getting 2 crests per run. More power to them.
It’d mean Blizzard pivoting away from their stance of 20 years that difficulty and rewards are correlated for player power, and open it up for them to not balance that. M+ would be purely about io, raiding would be purely about progressing boss kills, and them being unaligned wouldn’t matter for balance since they wouldn’t drop any player power.
i mean, theirs techncially no need at all to do delves. People, again, Chose to do it because they see it as the easier path. Theirs no one forcing them into that content but themselves, outside of those extreme guilds who demand their guildies do it to run with them, but thats a them problem for the guild making their players do it, and the guildies for putting up with it instead of leaving for a less sweaty guild.
i’ve been in all of 3 delves this time, I’m mostly geared through just doing the anniversery event.
The problem with this statement is that delvers ARE ACTUALLY incapable of fully upgrading the gear they get from delves by only doing delves (without spending 17+ hours a week doing delves starting week 1 of the season). If delves actually dropped meaningful amounts of gilded crests I would 1000% agree, but they don’t. The M+ers COULD have just done keys and gotten the same or better gear.
There’s no situation where someone walks out with 2 crests.
All this update did was incentivize players to running higher keys for more crests. The baseline crest acquisition for the breakpoints remained the same.
+8s still give 12 crests, the same as before.
The path of least resistance would just be waiting out the first half of the season and then going at content with the buff stacked. That would almost certainly become a very common approach.
Was talking about people farming T8 delves for crests. My misunderstanding there.
It’s not a choice when guilds require it.
you can just leave those guilds and go join a less sweaty one. Thats a guild problem, not a delve problem.
Why would anyone run a 7 for gilded crest farms when they can run an 8 and get gilded crests instead of runed?
The path of least resistance would just be waiting out the first half of the season and then going at content with the buff stacked.
Sure, and you’d be behind on raid progression and io, so it’d be harder to get going. Or they could just do what destiny 2 does where you just log time doing activities going to more player power, instead of basing it on difficulty. But WoW hasn’t done those things, and until they do, they should keep some vague level of balance between content paths. They’ve (almost-certainly intentionally) failed to do so with delves.
you can just leave those guilds and go join a less sweaty one
Tell me you don’t raid at a ce level without telling me you don’t raid at a ce level.
Thats a guild problem, not a delve problem.
Delves over rewarding gear to fluff participation is a Blizz problem.
Sure, and you’d be behind on raid progression and io, so it’d be harder to get going.
The entire raid would be waiting it out bro. If you just gave a stacking buff weekly with no gear progression it would literally be the meta to come at content with your buff stacked in the back half of the season.
What currently prevents this in raids is the fact that there is still gear progression alongside the buff.
Your right, I don’t raid hardcore content, because I don’t want to deal with the hastle. I’m not interested in a tryheard sweatguild that needs everything to be maximum meta, perfectly enchanted, with exact stat allocation. If people want to put up with them, thats on them, not the delves.
that is literally what a solo player is…a player who plays predominately on their own, either by choice or because no one wants to play with them.
right, so it’s a choice they make. they weren’t forced to be a solo player by blizzard, or because they can’t afford to pay an extra fee to play with others. they choose to play alone. that choice has consequences. simple.