background: im a high schooler with tons of free time. in the summer i played 5 hrs a day every day from mid-july to early september. grinded from ilvl199 to ilvl242 off basically clicking through group finder and random guild hopping. took a hiatus from the game to cultivate a healthy social and academic life. never touched it on most days except when I nabbed AOTC in November. if i wanted to keep up my real life while playing WOW only get to play 30 mins a day mon-fri and 2 hrs a day on the weekends. just got back into it for fun this week on vacation.
yo this game is mad hard to progress for normal people. i logged on the past few days and did my callings, korthia sweep, and torghast for renown - swapped from 80 NF to Venthyr because 9.1.5. and im looking at the clock and its taking THREE HOURS to do all this stuff. THREE HOURS of chores. yall lucky Torghast is fun. because theres no way a regular person can do this in a week and also have time to run Keys and Raids.
lets map out the time sinks the devs expect players to play through.
to progress your character to the most common end goal - BIS - I had to spend an hour everyday in Korthia for 2 months to get Tier 6 Archivist Codex so i could get the socket thing. though, now theres the alternative of running like 4 torghast wings and getting 1000 soul cinders. that takes 1 hour for each run. but most players arenât powerful enough to do those in just 4 wings
then you have to spend average an hour everyday running 2 Keys for 3 choices on your great vault.
then you have to spend 2 hours every week in the raid. 4 hours if your healers are bad.
add it all up and thats 17 hours a week you need to spend playing WOW. thats disregarding all the extra time youâll probably need to spend grinding Keys for ilvl and IO.
I get like 6 hrs and 30 mins a week max to play this game. the required time to play to keep up basic progression is almost TWICE as much as me the average guy can play. its just silly.
imo to fix:
- get rid of daily max level zone grinds for sockets and let us always do Torghast for sockets because Torghast is really fun.
- make mythic+ dungeons drop a piece of loot for every player at the end of the run like in BFA. i should have IQD by now blizz come on.
- make LFR available 4x as fast. im sort of fine with the principle that it should release later than mythic, its just it shouldnât release 2 months after, instead 2 weeks.
- get rid of one raid difficulty and one dungeon difficulty. idc which ones they have to technically be - normal, heroic, mythic - whatever. it shouldnât be IMPOSSIBLE to progress to max ilvl for the average player, it should take a big chunk of free time. because a lot of people want to put in the skill-building to tackle hard content, they just donât have the time to progress through 4 difficulties to get there.
- make callings and world quests always drop some sort of slightly weaker loot for an alternative to running dungeons. and make them work like emissaries again. i shouldnât have to waste 10 minutes flying back and forth in the big shadowlands to Turn In.
- make systems like conduits 100% drop rate
yeah make the game more accessible pls i want to play 9.2 it looks cool. but its dawning on me that i probably wonât clear HEROIC until like 3 months in with my schedule and how the game currently is.