Uldir and Battle of Dazar’Alor progression, the team I was a part of the tank kept failing to taunt swap to drop Mekkatorque stacks and keep up enough threat against the other tank. The RL would not drop the tank to let me tank it and pickup a decent healer in queue since heals was already strong. I complain, it goes on for 3 weeks, with other tank problems, I leave the raid group after finding a better one overall. I’ll use 2 personal examples for you too.
In my raid team, I let A LOT of things slide and don’t comment on anything; because we cap at Normal difficulty in a relaxed raiding environment where mistakes are welcome within reason. However, once we got to N’Zoth we were not meeting the DPS check. After 2 weeks of it, the same spot, the same boss percentage, the same issues, I stated either the DPS gets better the following week or I start sitting people out. After I made such threats of sitting people, magically the raid team started logging in during the week to do Mythic+ and practicing their rotation. We still didn’t down it the following week but we got further into the fight.
Here’s another example. During Battle of Dazar’Alor we picked up 2 new tanks. When we’re training new tanks we run 3 tanks if we have 20+ raiders show up. The 3rd tank, which isn’t the trainee, just does DPS until the training tank dies or something isn’t being done. It keeps efficiency to a maximum by correctly mistakes on the fly without unnecessary wipes. Any new raider that joins our raid team, I allow them to proceed with minimal comments and remarks from me for 3 months. That’s plenty of time, way on the extreme end of time allowed, to adjust to our raid team; since I encourage and take extreme pride in bringing new players, guildies or public players, into the raiding environment.
Those 2 new tanks were TERRIBLE and 1 of them still is terrible. I got comments all the time from the top end of our raiders in the team who hate playing with them on the team. Yet, I still didn’t say anything to said players because still within the 3 month window. Once the window passed, they were fair game to getting comments from me that progressively over time became more nit picking like everyone on the team receives when things aren’t being done. They’re still in the guild. They both still tank but they know that they can’t get away with things anymore.
It is not fair to the other raiders who put in the time, work, and bettering their class to continue wiping on trivial things, such as taunt swapping, moving the boss to x location, stacking, HPS or DPS checks or just creating a more difficult job for everyone because of select few. If your raid group is not bettering itself in efficiency for anything competitive, I believe your team is a waste of time and I will move on to another group. You can bet your sweet tail that I expect the same treatment in return to me pugging and not pulling my weight as a healer or someone leaving our raid team because of efficiency not there.
I’m not, but I’m also going to be against changing the game for Mythic raiders when they have all the extra tools at their disposal. Deal with what you’re given.
Thinking about it from the point of view of “just acquiring the achievement.” Well take the example of the team that gets it on the last day of the tier. Do you think that guild is for sure going to get it again next tier? Otherwise, if you’re just doing it for the achievement then you’re right. There’s no difference. But the world isn’t black and white like that.
Because the next question is… the level of effort required to acquire the achievement. A lot of the better guilds in the long run actually put in waaaaay less effort to achieve the same task. The better your guild is at doing that… the more people become interested in joining your guild.
More people interested => more recruits => more recruit selection => better team => better clear rate => more people interested
You may not want it to be that way… but that’s really just the way it is. People gravitate towards success.
Also, I genuinely don’t think you realize exactly how much of an endurance test mythic progression is… If the last time you raided was when there weren’t other difficulties… well… let me put it this way… you’d be in for a very rude awakening trying mythic raiding. I’m more than happy to min/max my character to reduce that endurance test.
Nobody asked. Blizzard isn’t changing the game for mythic raiders. When Covenants get changed, it will be for all different types of players. Nobodies fault but your own that you’ve deluded yourself into thinking its only mythic players that feel negatively about covenants.
Go to your profile, in the user section in accounts, you can type the name of the person to put him/her on ignore. That’s person’s response will be hidden then.
The overwhelming amount of feedback from actual mythic raiders I’ve seen has absolutely nothing to do with casuals. It gets turned into that when people like the OP come in and jam this HUEHUE TRYHARD ELITIST nonsense at us.
But reading all the feedback on the beta forums, twitter from top ranking players, etc. It’s all constructive. This mythic against casuals idea is contrived and perpetuated by a handful of GD trolls.
That isnt to say bad experiences dont happen. But here? There’s 50 of these threads for every 1 made by a mythic player
The thing is that the better players have an influence on casuals, even if its unintended.
Covenants won’t affect the basic, entry level content. Just like in BFA where Azerite, Essences, and Corruptions don’t have to be Mythic quality in order to beat Normal N’Zoth or get their +15 Key.
It helps to be optimized, but you can be sub-optimal.
That’s why I encourage casual players to pick the Covenant that is aesthetically pleasing over ability choice, even though they’ll probably look up IcyVeins instead.