That was pretty hilarious when Preach was like “And I just want to use abomination limb on my dk on bgs for fun for a while and then change to something else” No it has nothing to do with the fact that abomination limb will most likely be dominant/optimal in pvp, it is totes about “fun” and not just change to what is optimal with that AoE later in m+
There’s still nothing wrong with any of this from my point of view. You’re just trying to antogonize people that have a different way to have fun at this point.
Ralph makes about one thread a day on Covenants and/or attacking hardcore players. He needs a timeout so he can stop spamming the forums.
He is a master in baiting. He trolls hard but ensures TOC is not broken
I play this game my own way. This character has an ilvl cap of 460 and she is so close! Once she gets there, I will say “she is the strongest that she will be this patch” and let her do whatever she wants!
Personally I am also on the side of locked covenants, probably for similar reasons as most of the player base I came here to play WoW a game made by Blizzard. I did not sign up to play a game made by people who argue the loudest.
The original intent is for covenants to be locked so that is what I am happy to play. I do agree that some people are sure to lock people out of their groups based on that persons choices and I am fine with that too as its a choice.
But the aim of system appears to be to create a differential between characters of the same class.
If I pick necrolords I will want to optimise my use of aboms limb and the shield to complete the pulls I do. This will likely change my legendary choice, conduits and soulbind choices.
If I pick venythr I will use my Teleport and dodge mist to carry the fight instead and I probably run different legendaries because of this.
I will likely try and optimise within the constraints of my covenant as that will be an interesting and challenging min/max piece that free to swap covenants would lack.
However I would not call the people arguing for unlocking covenants min/maxers as people seem to forget what this term means. Min/Max denotes that you are really good at 1 thing (max) and worse at others (min). Being good at everything does not fit the min/max mould.
Note if covenants are free to swap I would be someone who would do it between bosses. In mythic raids I often use tomes to switch talents to suit the new boss better.
If there is a cost to something people will just pay it like azerite reforging, I reforge my gear whenever I feel like it between blood frost and unholy as the cost is insignificant.
My issue is down to a level of that some of the covenant abilities for some specs feel like TRASH while OK for others in the same class. The gameplay of it seems bad plus the damage and with blizz being know for bad at balancing sort’ve makes me worried.
There’s some abilities I LOVE for one covenant but dislike the aesthetic and find the zone boring, but love everything else about another besides the ability that seems terrible to play, visually unimpressive, and just not a good skill.
Of course that’s just on me, but that’s a different kind’ve reason why I’m not 100% on board with it currently. especially when you play more than one spec per class, there’s a lot of bad ones. you may get one good for your main, dislike the covenant, then a good pvp ability for your secondary spec, it feels off. I kinda wish there were some interchangeable abilities per spec within the covenant on a CD or something so you can’t always change, but at least something that just doesn’t feel so bad sometimes.
Ion pretty much admitted the whole point of reforger was to make people stick to a build instead of change non stop, yet he show people spend 200k gold which is ridiculous so he realized that wasnt enough of a deterrent, so covenant locking is the new attempt to make people stick to having strengths and weaknesses instead of changing everything to be optimal on each boss
It only hurts players who are not interested in an RPG but play an mmoRPG.
Let’s stop it with that poor attempt at misdirection.
If you want “RPG in an MMORPG”, you need:
- The ability to add backstories for our characters
- A greater selection of traits and/or racials than we currently have in-game
- The ability to choose our characters’ second language (I have a gnome that was raised in Ironforge and speaks Dwarfish instead of Gnomish, but can’t reflect that in-game because all gnomes speak gnomish)
- Multiple possible resolutions to questlines along with branching storylines
- Decisions made through questlines that have repercussions
- Companion NPCs that are not limited to just one expansion; even if its just one that acts as a guardian (as used in WoD and Legion)
- Possibly a morality system
- An end to the scenario that reflects the story decisions you’ve made up until that point, along with a reward that reflects your actions and alignment in-world
Messing with player power is a poor way to implement RPG elements. Not to mention that even in RPGs decisions like powers, classes and sub-classes are only positives outside of niche examples. To say nothing of the fact that even modern games allow respecs and build changes (Trials of Mana has a training point reset for a cost, and a perk that reduces the respec cost; Divinity Original Sin II has a mirror that allows you to completely rebuild your characters for free). So again, let’s stop with the disingenuous attempts to pass off the systems for Shadowlands as “RPG in MMORPG”.
Check the interview with Ion and preach made, Ion specifically mentioned a stat playing aspect of RP, rp doesnt mean story, it means playing with character building
And just jumping to meta build for each boss to be optimal then you aint building a character
As with the other 5000 threads on this, I don’t really care and will manage either way.
I am more on the side of allowing Covenants to be changed and losing something like research progress. Or nothing, doesnt really matter.
RP definitely means story. You’re playing a role within a set of parameters (hard-coded in a game, otherwise determined by the dungeonmaster) in a story. And that entirely hinges on decisions you make over the course of the story.
This is why deciding to defile the ashes of Andraste in Dragon Age or choosing to side with the Magisters in Divinity has a lot more weight than what class you are. Hell, the secondary perks/talents/civic skills have more weight in role playing than how many points you put into sword & board or what level Warfare your character has.
Ion can point to character-building as much as he wants, but that does not make the claims that this is for the sake of roleplaying believable. If he has other motives for wanting to push this system on to players (read: make people more willing to make do by putting them between a rock and a hard place), he can do that without having to drag roleplaying into the discussion.
Dont take it personally but I am taking the opinion of a lead game dev far more seriously than a random online person, Ion pretty much mentioned my core interest in RPGs, it is seeing the choices, skills and thinking of builds, that is what make RPG great for me, not story as much.
Ah, so we’re going the way of “Ion is infallible”. Good to know, I guess.
Mythic raiders opinions are what goes, you forgot Elitist Jerks are running the show.
No, Ion mentioned a very important part of rp in rpgs and you decided to completely ignore it by repeating the story mantra.
I explained very well what aspect he was referring to, whenever you like it or not, that is a core part of rpgs
If you’re hurt by people wanting to play the game differently (concentrate on improving character over rp elements) then maybe it says you should stick to single player games.
The players that want flexible covenants have cited no desire to disrupt your gameplay style. You and and others like you are constantly trying to disrupt theirs only.
Time to get to the heart of why that is.
Completely agree. Mythic raiders are so selfish and self-absorbed, that they are complaining to Blizzard that they cannot min/max anymore meaning they cannot beat Shadowlands raids.
Does anyone else hear how stupid that is? Of course Blizzard are going to tune the raiding so that you can beat it. But these tryhards are so selfish, they would rather kill an entire system designed for the majority of the player base, just in case they might have a few less dps compared to their buddy next to them.
Its not only for them but yes their opinions matter more. Why?
#1 : they understand the game and every classes at a fundamental level.
#2 : everything they do trickles down across the community, wether they even want it or not because of Warcraftlogs and now streaming.
This is kind of funny in itself. Lower end guilds tend to use more mats to cover their dps not meeting DPS checks, don’t know what game you’ve been playing, but whenever I run 2-6’s for mounts, I’m not the one popping flasks and potions.