The game before they had seasons

i agree. but blame the casuals because they kept falling behind and needed to be caught up mid-expansion.

Why are we blaming casuals for gear ilevel increasing? :rofl:

I think he’s blaming casuals for the iLevel floor raising with each season as a form of catch-up mechanic, not the iLevel ceiling raising.

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That doesn’t make much sense to me either. It’s all still a new season, regardless if it’s a new WQ or a new raid.

it’s because they forced this design. Ilvl increases to hide the sins of incompetence from previous tier.

Great question.
Glad i could answer.

I’d like to see more overlap. Right now Season 2 Veteran track goes all the way up to 645. I think that’s a bit extreme, to have Veteran gear from world quests higher ilvl than BiS mythic 639 gear from Season 1. I think that it would be more than enough to have Champion, Heroic, and Mythic tracks to get upgrades from. That’s still 3 full gear tracks worth of upgrades! We really need Veteran gear replacing Mythic gear? That is really a hard reset with no relevant overlap aside from the fail ring.

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LOL that is probably one of the more nonsensical things I’ve read this week. Nice trolling. :rofl:

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I remember when Tier 9 normal was higher ilvl than tier 8 heroic. That’s when I started hating this seasonal gameplay. It must’ve been 16 years ago or so.

i’ll spell it out, since you are struggling.

the unaccomplished need resets to hide their lack of accomplishments.

the skilled make it work in any environment.

It is a necessary evil.

If they don’t make resets easy, it creates a problem where high end players have to carry new (to the expansion) players through old content in order to refresh their ranks. The old content is largely meaningless to current players, so they were not always fond of doing it.

It’s either that or they just poach from other guilds causing those guilds to be in an endless loop of gearing up new players and never being able to progress themselves.

It was a bad system and there’s a reason it was mostly done away with by Wrath.

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Yeah between that and scaling, there is no real progression. It would take much more work for them to design an evergreen world. Many folks would just putz around the old worlds and ignore the newest content making for a glaring statement about how antiethical scaling and resets are to an mmo genre.

Spoken like someone who has has never used a Dragonspine Trophy, Scarab Brooch, old tier set bonuses, or that libram off Noth which was still BiS for all of TBC until Sunwell. And a number of other examples. Plus, whether you think things like hit and expertise was good or bad, their existence still meant every piece of gear wasn’t automatically invalidated if the new higher ilvl one lacked it.

Wasn’t until wrath that the whole season/reset/catchup thing really hit in full

Even in Wrath there were a few. The aforementioned Scarab Brooch, and a few of the old tier sets if you wanted to cheese certain things.

If they reset everything every expansion I wouldn’t mind it as much, but they’re literally doing it every major patch. I hate it.

Your ilvl becomes irrelevant multiple times per expansion. It’s insane.

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And who remembers getting BiS gear in Vanilla raids, then replacing it in the first 30 seconds from a green drop in Hellfire?

Tired of this myth, the only thing Hellfire greens replaced was garbage itemized MC gear and the 20 mans (both of which were far from BiS). You were not replacing Naxx or AQ or whatever gear with Hellfire greens.

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WoW in Wrath was my favorite. :green_heart:

So… the thing that has always happened every single patch since at least TBC in that case? Except for when gear was absolutely broken so anything new wasn’t relevant at all until we got something else entirely broken that is.

This is how WoW has always been like. Long before we had official seasons. All seasons did was allow for the possibility to have more variety during very long patches.

Would you prefer to get geared once and then never get excited for new gear for the rest of an expansion? Because that’s kinda what you are implying that you’d want.

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Folks – WoW has always had this kind of progression.
New raids = new gear
New xpacs = new gear

There is nothing new here at all since 2004.

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Seasons started with PvP in BC. I don’t think the term was applied to PVE until much later. Legion maybe?

The resets exist to give people an even footing on each season and provide clearly defined start and end points to what is or is not considered “current content”.

When this game didn’t have seasonal content delivery with stepping stones that take people over the prior seasons’ content, getting into the endgame became quite the time investment.

There are still things to accomplish within given seasons, but this game has never really had permanent progression except in the sense that it’s always moved forward. Eventually you were going to replace that Legendary weapon in Vanilla, or BC, or Wrath, or Cata. It was going to happen. Some stuck around a bit longer than others, but at the end of the day you were eventually going to replace them.

The game has to move forward to stay alive. Stagnation is death for a game like this one.