What? Even Classic with all that info on hand was significantly more leveling than BfA (the last time I stepped into retail). Not even close. It may have closed the gap and changed how people approached the game, but the design is clearly toward open world. How are you even arguing this? I’ve leveled characters during later Legion and Classic, and there’s no comparison.
This is flat out not true. At all. Why are you posting this here where most readers know better. I’ve leveled to 60 now a half dozen times between the original and classic versions. Never ran out of quests once. Never happened. I used Silithus quests to preload xp for tbc.
Supporting an ex-employee who says don’t pull your support and explaining pay-to-win to people who have never seen real pay-to-win is not “Blizz apologetics”
I have currently 4 70s and another 2 60s, you had to grind eventually to level, there was not enough quests in the higher parts until silithus.
And that’s not even getting into how BAD some of the quests are, it’s not good design, TBC/Wrath much improved quest design.
Yes, well, that is why Classic and to some extent tbc and lk were different. You spent a long amount of time out in an open world before even getting to raids. Most people back then didn’t raid.
And there was some difficulty to leveling. Is it an esports olympic event? Of course not, but why do people do crosswords or anything else and not pick brain dead easy versions? It was a game. Most of retail WoW outside of raids and M+ isn’t even a game its so easy, its just a clickable slideshow.
What people mean by difficulty with retail is exactly that. It has been pointed out by many this is most likely a design Blizzard came upon to encourage cash shop sales. Want to avoid this annoying grind? Just pay $$$'s.
And I like difficulty in raids just fine, but the difference is negligible between tbc and lk raids and the newer ones. Its not as competitive as most esports are but its more than most rpg’s and mmo’s require. Raids aren’t enough to keep most people subbed.
Whew. Ok. Sorry guys. I had to skip a lot of retail posters to get to the opinions that matter.
Investing time in something is what I mean by difficulty. Maybe the title should have said “The fun is in the Time Invested”. With time being a limited resource for many people it is difficult to allocate much for fun.
If difficult was fun then there would be more people playing retail WoW over classic/TBCC. There’s nothing hard or insanely hard to do in TBC. A mythic 22+ is harder than a Heroic SH or any other Heroic, you know why? cause I cleared every Heroic back in 2007/2008 which a 21 year old me had no issues with them, as in if we wiped we did the dungeons till we cleared them and not cry like self entitled wannabe classic players who want the game to be around a meta.
People play classic/TBCC cause its a time when gear was fun to get, KEY WORD FUN AND NOT HARD. Classes were also fun and you compare a warrior or shaman in TBCC to live…the TBCC versions are hands down better.
I bought the boost 4 times on 4 different account cause you know why, leveling is boring when you’ve done it 20+ times, I don’t care anymore. I’ve leveled at least 5 different characters to level cap from TBC og to BFA, Shadowlands and Vanilla/Classic are the only versions of WoW I didn’t get at least 5 characters to max level.
Is leveling hard? no its just boring, it’s like if you ate only one thing for the past 16 years, it’s bland and boring. I don’t care about your pretend moral high grounds on a cash shop in a game that only has a digital deluxe version of the game and a server transfer, even retail WoWs cash shop is subtle as hell compared to an actual a bad cash shop look at BDO, Archage, Neverwinter Online or even yes I’m gonna say this FF14 ARR…yes even as a Final Fantasy Fanboy I’ll narc the hell out of their cash shop with a $40 mount