THE FLAG needs to stop all movement increasing abilities from working

I mean that goes without saying unless the situation forces fates hand lol people are still playing like insane toddlers at 1900+

…And I’m arguing that these abilities should not be unavailable? Are you even reading what I’m saying? Or are you so busy trying to defend your losses that you aren’t comprehending what I’m saying?

…And what do you propose as the “Fix?” Balancing the game around low-rated/non-rated BG gameplay, where people make countless mistakes and play poorly?

All my concerns are for Solo BG, it is a rated game mode.

If I say something about a spec that seem disproportionately unfair to those that play it, it does not mean more than I said. It does not mean you disagree with me. It also does not mean you agree with me.

As far as what to do about healers being the best FCs in WoW…

In the past and present tanks were too powerful as they were without specific to them pvp durability nerfs through greater amounts of damage taken in any pvp combat instance. This percentage based increases in damage taken for tanks and added stacks of increased damage taken while holding orbs and flags helps some tanks not be immortal, and makes poorly tuned tank specs not be used. Its not a one size fits all solution, but for the most part it does its job.

For healers their increase of damage taken for holding flags and orbs would need to be increased above what it is now, only if blizzard doesn’t want them to be the best for holding orbs and flags, or to enable them to be fairly equal to tanks doing the tank job, or dps filling the FC roll.

What exactly that tuning should be, I couldnt say for sure but maybe as a trial we could have it start at 20% additional damage taken and stack slightly faster than for a dps or tank.

Nothing really needs to be done though.

Healers die, so do tanks. All the time.

Bad players need to learn to be better players.

Not have the game fixed so they don’t need to learn.

1 Like

Im disgusted of CTF maps right now. Duo qs everywhere with MWs and Press trying to chase them while getting perma slow for 70% and rooted and then horified, gripped, stunned. What has pvp become ?

Stacks climb super fast and you have super fast mount speeds.

The frequency of draws would just increase if this were to be implemented.

2 Likes

It’s a meme bracket, like RSS.

The rating is there to appease whiners more than anything else, because - let’s be real here - in a mode like this, sometimes you’re just going to lose no matter what.

Your RBGB rating is more a measure of how many times you rolled a good lobby than it is a measure of player knowledge and player skill. A couple of idiots eating crayons in the corner, who got carried to your MMR by a few lucky throws of the dice, can easily cost you the game.

It is what it is.

:crayon:

Well, this is debatable. What do we mean, exactly, by saying, “It does its job?” What “Job?” Mostly eradicating a whole role from PVP? It “Balanced” Tanks, alright - “Balanced” them right out the door!

This sounds like a terrible idea, and - like with Tanks - it’ll hurt some Healers disproportionately, and probably lead to less Healers and longer queues overall. MW, for instance, already blows up with stacks. You want to buff that so your pet’s auto-attack 100-0’s, or what? What are you looking for? What is “Good enough?”

…And 20% less Healers queueing up, and stacking.

The Healer hate in this game is wild.

Didn’t like Tanks in PVP… got them nerfed into oblivion. Don’t like Healers in PVP… trying to get them nerfed into oblivion.

What’s next? Rogues? Mages? Locks? Hunters?

…But that’s not what they’d have you believe.

…But it’s so much easier to just blame something/someone for losses. No effort required.

Plenty of solo queues as well.

Happens to the FCs as well, you know - hence my gripe about Tiger’s Lust, where you press it to clear roots and snares, only to be insta-rooted or snared in the next global before you can even make use of the 70% speed boost.

1 Like

Well, no, because they can’t kill healers or tanks.

And they really, really want to kill them.

Despite being told over and over and over that it’s better to CC them and kill the DPS.

1 Like

I offered a solution to a problem you dont think exists, thats ok. It wasnt directed at you.

If you want healers to stay the best FCs you may very well get your wish.

Where you pointed out balance should be good, yeah, it should between specs in the same roll in 1 given part the game. What wow requires is numbers to make sence. A tank that can survive a mythic raid boss or 25 enemy’s in a M+20 doesnt get to be a mythic raid boss in durability for pvp, so there are tuning knobs to keep it under control. If you just ment tanks or healers equal in skill and gear should have near equal effectiveness to eachother? Yeah, totally. Maybe I feel tanks should be best at tank rolls, not dps or healing roles, and healers should be best at healing and not dps or tanking. If that sounds crazy to you, thats ok. I dont require us to agree.

They used to be, then players cried and cried until Blizzard changed tanks.

Healers became better FCs and now you’re crying again.

Where does it end?

Do DPS have to be the best FCs?

Or will you move onto saying specific DPS specs need to be tuned out of existence?

I mean, this thread is asking to stop all movement abilities from working while carrying the flag…

How about going after the EFC as soon as they pick it up, rather than fighting mid till they’re half way through (or more) and having to chase them?

2 Likes

The hard thing about FC’ing in general is how to make it fun… otherwise why would anyone ever want to do it… imposing no movement increasing abilities and just letting the FC get dog walked on is not fun for the FC at all… So in order to make that fair and since everything in the game is HYPER mobile already and then you have the FC being a walking target dummy the only way to counter that would to make the FLAG give them more defensives since you have to literally walk-through CC/STUNS/PULLS/KNOCK Backs etc and then everyone would complain that they are trying to kill raid bosses.

The other thing is that people are not even using ALL of their CC correctly and complaining why the healy thingy is not falling over when I smash my glowy buttons… As a monk who has already been nerfed to the ground - minus my mobility I don’t have defenses that can just sit there and eat everything like an Evoker/DP/Paladin. I honestly think the only mobile healer that is really an issue is the prevoker and that is mainly cause I am petty and jealous lol

Weird parallel happening on the forums right now…

1 Like

Bro if u have a monk + evoker and they have half a braincell, its impossible to catch or kill em. Evoker can also rescue them to the 2nd floor after they jump down so they have more than one way to get there. ( also verdant embrace :crazy_face:)

Yeah remember when rogues had perma burst of speed and blizz killed it so fast?

Seems they dont care about mobility any longer. Lets give rogues perma BOS back?

IDK if impossible is the right word - harder to catch yes because if you do “catch” a MW then you just pummel them into the ground. We have 1 ability that removes a root and gives us a 70% speed boost but not immunity to CC. So we pop tigers lust to get out of the root and then immediately rooted again then we sit there and get beat on.

The only time really MW can get away with all the speed running is immediately after getting the flag teleport to upper level and then start running and brew/torpedo but the second they get touched/cc’d there goes the crazy speed because everything in this damn game has a 50% slow at least it seems like.

Also using all of your movement abilities as a MW is a HUUUUUGE gamble it either pays off well for you or you get crapped on. Because lets say we use our big mobility to try and make a play and get across the map then we get chained/pulled/hunted/exhausted/rooted/snared/stunned/ROP/Static Field/frost shock, frozen you name it everything has it… then we no longer have any CD’s to get away and get crushed since we have literally the worst throughput and the best healing that we have now is all channeled healing so just kicked and killed.

I think the common denominator in all these situations is the PREVOKER… Blizzard needs to look that those monstrosities and leave MONKS ALONE (leave Brittany alone =/).

yeah i think most people forget that if you “catch a mwr” they are generally dead. The mobility is what mostly keeps them from being dumpster tier

1 Like

Yea, the issue is the specs that are mostly immune to slows vs those that aren’t. Monks (MW), and druids are pretty insane when trying to cross the map. They just have so many ways to break slows or just outright ignore them. Preservation is in the mix as well.

For specs that don’t have a lot of tools (Shamans, priests, etc.), the slows are extremely frustrating. Druids have become gods in Blitz. Nothing new I realize, but the divide is massive. :frowning:

So crossing the map is one thing but what happens to monks once they reach the other side… They are amazing for quick capping and catching the other team off guard if they get held up long enough and the monk doesn’t get looked at. But in reality we have at max 2 ways to break roots (tigers lust, trinket). But lets say WSG I get the flag, I will immediately teleport up to the 2nd level start running to the left so I can launch off the hill. AT MOST I can make it to just over half of the map using all of my CD’s and then I have nothing. I can’t tell you how many times I do then then immediately get gripped/slowed and then its a brawl which we have the worst throughput.

2 Likes