The Failure of Gathering Professions

Hi. Dreta here, the General Discussion forum’s angriest elf, and today I’m angry again. Ree!

Gathering professions in current content are absolutely useless for two reasons.

  1. The lack of worthwhile crafts. I understand you shouldn’t have professions designed in such a way as for people to craft full sets off heroic/mythic raid gear, but at the very least crafted armor should be able to get you into roughly +6 keys and Normal raiding without incident.
  2. The sheer glut of worthless materials thrown upon the Auction House by multiboxers, botters, and Rando Joe who clears the entire map of WQs every day as he farms herbs and ore with stirrups. Nothing against Rando Joe here, but when you have these three groups throwing piles of mass produced resources with minimal use in actual crafting professions, the glut absolutely destroys material value and lessens everyone’s experience of the economy.

But Dreta, you just like to complain a lot.

Yeah, yeah I sure do, and I’m not a game dev and don’t plan to be, so I can’t really fix the abysmal state of crafting professions either, so let’s move on.

The supply of these nigh-useless crafting mats is enormous. Here’s a list of current BFA herbs on Stormrage.

  1. Riverbud: 163290
  2. Siren’s Pollen: 40983
  3. Star Moss: 35634
  4. Sea Stalk: 49372
  5. Akunda’s Bite: 157782
  6. Winter’s Kiss: 75660
  7. Zin’anthid: 233317
  8. Anchor Weed: 42730

Note the particular outliers in this list; Riverbud, Zin’anthid, Akunda’s Bite. Know what they have in common? These are the herbs farmed by bots (Akunda, specifically. I’ve killed SWARMS of these disgusting bot trains.) and multiboxers. We all know where the multiboxer druids come in for Riverbud and Zin’anthid.

So now that we clearly see the problem… what do?

Single. Tap. Nodes.

Yes. The current node tap maximum is ten. That means ten characters can gather from a single node before it despawns.

Thank you for coming to my TED talk. Now go out and fix professions. Slaughter the multibox and botter farming communities and put them in their proper place: below the right, proper player. Make nodes single use.

7 Likes

You play on the biggest alliance server in NA. It will always have low prices and be overflowing with materials. Nothing will ever change that. It was also like this before you could tap nodes multiple times.

4 Likes

Agreed, I want professions to reward people who spend time and effort in them instead of that one person with ten accounts that trivializes professions

Hell it also affects ah since many people now have to use a 2nd monitor and 2nd account to undercut stuff every 5 mins because otherwise any popular mat won’t sell if you leave them for a long time because some bank alt account in their second monitor will undercut within minute

3 Likes

I’m providing feedback. What’s yours?

1 Like

Druid complaining about professions REEEEEEEEE

Alliance server REEEEEE

REE

REEEEEEEEEE

2 Likes

STORMRAGE REEEE
:angry:

How dare you want the game to be different than it is REEEEEEE

1 Like

didn’t they add multi-tap nodes when they added CRZ because we were so mad about players from other realms taking “our” stuff?

4 Likes

Yes. And it has had poor consequences, so I seek its removal.

Great post man.

Yeah, something should happen. I think gathering profs in general need a rethink, I’m pro-multi-boxing when used responsibly, I don’t think that druid x-boxers stripping the land of all it’s worth is sportsmanlike at all.

I know accounts have to be paid for but if players are posting this many complaint threads about it then it is clearly something that needs to be looked at.

More nodes, less mats per node, single tap node.

1 Like

The garrison is the only place I’ve ever really enjoyed mining/herbalism in WoW. Alas, I enjoyed it too much and so it was discontinued :frowning:

:clap: This is exactly what I want. Picking 6 riverbud off a node with a 10 cap limit and a .2 second gathering time. What could possibly go wrong? :crazy_face:

Remember, fun detected is always fun nerfed.

To be fair, that’s the fundamental dilemma of any toy economy. If a commodity is fun to obtain, it will be worthless. Conversely, if it’s valuable, that almost certainly means the gameplay is only enjoyable/tolerable to a small niche of players.

2 Likes

Don’t forget your medicine Dreta~

My medicine is the blood of ooga booga keks and bones of ooga badooga trolls ground into a fine, thin powder.

IMO, as someone who does mining/herbalism on his main, I mostly just want to see more fun aspects added to them.

I do enjoy this combo. In my mind it represents a character that’s out there exploring and learning about the world. They’re more inclined to study the geology and biology that makes up Azeroth, rather than spend time in a workshop or laboratory creating things. I see my character as an “explorer mage”.

Where you had in BfA epic questlines for each professions that allow enchanters to animate constructs with magic, for tailors to somehow take their needle to the literal fabric of time, miners/herbalists/skinners got absolutely nothing with that patch. I would have liked to see some fun stuff like that with gathering professions.

1 Like

I agree completely. While we’re at it, we should restore profession perks. Alchemy’s Mixology is I believe the only surviving one, and that just ain’t right.

Perks are nice, but I wouldn’t entirely agree with purely stat-based ones like we had in Wrath. People like me who do mining/herbalism would get laughed at, insulted, and denied raid spots, where everyone else around us are playing the same jewelcrafting/blacksmithing setup.

Nah, raw stat perks are boring. I want something more unique, just don’t know what it would be for every profession.

1 Like

I made a thread not too long ago on this same subject and had some ideas.

1 Like