They honestly addressed almost all the pain points, but we’ll see how things look this week. I’m actually surprised they didn’t buff Shadow Moon to make it not a complete joke dungeon.
Perhaps SBG is the floor they were hoping the rest were? We’ll never know.
They mentioned wanting to have a range of difficulty in dungeons, and since the distraction is 3-3-2 (easy, mid, hard), I suspect they are more or less where they want them to be, relatively speaking.
W… what do you mean it’s hard!
(DON’T GIVE THEM ANY IDEAS SHHHHH)
Its a good start but more nerfs are needed especcialy considering last boss of vault wasnt even touched
No shot. We +3d a 7 despite knowing 0 mechanics. And +2d a 10. The dungeon is dangerously undertuned, at least on fort. SBG is just in a league of its own.
very nice. Ruby got gutted as expected.
A lot of these bosses are still gonna be impossible on grievous tyrannical. Azureblade and Tempest for example.
They’ve significantly upped the amount of AOE party damage in dungeons this expansion, seemingly forgetting that grievous is a thing. It’s going to be an absolute poopshow.
Most of my group still needed a +15 for GV credit last night, and I was the only one with a +15. Well, that key happened to be a damned Ruby Life Pools.
Over 60 deaths, and about 50 minutes later we finally cleared. We had two soothes, but it didn’t matter much since almost any spell was one shotting my casters/healer. (I came to learn my healer was undergeared, but the others were ~382+, with our PUG boomkin at 391.)
The reality is, even when opened the pull with full kicks and stuns to keep everything locked down, any stray, uninterruptible cast like the Living Bomb was just gibbing left and right. People running back up, after someone died and interrupts couldn’t be cover, would just get one-shot trying to get back into range to do something. Mobs not even active with Raging, yet. The fire drake was stacking up his Boiling Blood or w/e so fast the DPS were melting off, and even I had to use everything to sustain. The storm drake was nuking the ranged/healer line, and with the damage ticking so quickly people exploded.
I’m glad this place is getting nerfed, but I suspect it will need more. Like, jfc, I would never run another key again pre-nerf unless I saw it was the Doom Slayer’s key. It really was Hell.
I was being sarcastic. I’ve ran the place quite a few times this week. Quick easy 15 minute dungeon.
My bad
I’m aware I’m probably not the most skilled player around, but Ruby was just painful.
We will see how the affixes go along with the nerfs. But Ruby definitely needed it.
It wasn’t hard in WoD nor was it’s CM. There isn’t much more that could have been done other than adding more trash…HOW BOUT NO…Tyrannical worm will be annoying this week. I have a feeling a lot more people will die on Tyrannical first boss too.
I told you people bringing back old 5 mans was a dumb idea and we should be running all new dungeons in S1 but, here we are.
i’m with you. did all 8 and Ruby stood out.