The Paladin ability Divine Storm (Requires 50 retribution talents) abruptly stops midway through the animation (about 2 seconds in). While the sound of the ability continues the animation seemingly just cuts out and disappears before finishing.
Here is an example of what it is meant to look like :
And here is what we currently have :
hopefully, this illustrates the bug/issue well.
I implore blizzard to fix this asap as it is a beloved paladin ability and it is disappointing to see it in such a state.
Other related forum posts I’ve found on this bug:
Thank you for expanding on this. I can’t get myself to play that paladin when my favorite ability to press just isn’t right. Blizzard please do a quick hotfix to update this! Thanks for all that you do.
Its been broken since prepatch. Obviously dont give a darn about quality or investing into the game. They got paid a second time for a old game already. Sad
Bumping this to draw further attention to a bug that needs addressing. Unless blizzard lost the original wrath animation files (lol), this should be trivial to fix.
January 2024: The animation is somewhat fixed, but not complete.
In fact, all paladin spells have issues with them. Judgement and Exorcism attack enemy targets at off angles. Sacred Shield, when used on a friendly target, also displays an off angle. As for Divine Storm, it’s still not correctly displaying all the particles as it was back in original. I have compared visual effects back and forth with an original 3.3.5a client and found that the Wrath Classic client is displaying the same amount of particle density as halfway on the particle density slider on the original 3.3.5a client.
I would love to see Blizzard fix the visual issues with the new client before Cataclysm.