A lot of you seem confused about how classic can have a boost without simultaneously becoming retail. I think you all forgot the REAL reasons that retail isn’t fun to play. So I’ll go ahead and list them for you. Enjoy, and never forget.
#1
Unique tier sets for each class.
Classic has amazing sets that identify the classes and fit their lore. It’s a fun goal to work towards and you look cool for your efforts. In retail, all armor types share the same raid set look. And the only ones that even look good come from mythic difficulty. It’s a loss of class identity and it effectively locks non-hardcore players out of getting their awesome looking gear. There are also no set bonuses any more which is a huge disappointment.
#2
The talent tree.
In classic we have so many different options in the talent tree and when you make a build it has MEANING. You design your play style and gear around it and perform niche roles often. In retail, you have like 6 talents to pick from and you can change them whenever you want. Yet another loss of class/character identity.
#3
Raid tiers.
In classic, you’ll find people running phase 1 content all the way through phase 6. There are unique and powerful items in every tier that keep people coming back. In retail every new raid completely nullifies the previous one because often the only thing people care about is their ilvl. And the raid finder tool allows you to basically afk your way to raid loot instead of having to actually be part of a real group. And there are no consequences for poor performance or behavior. You can’t stop leeches from getting into your group.
#4
Sharing/phasing
There is no sense of server community in retail. Everyone you see is phasing in/out from other servers and wpvp is impossible when people know how to exploit the phasing system as soon as they are attacked. I don’t need to explain why classic is better on this one.
#5
Systems
Retail is packed with a billion different systems that were often ripped off from other MMOs that are less successful than wow. This is an attempt to lure those other players over by doing the current players a disservice. Not to mention it just clutters what was once a relatively simple and easy to understand combination of lvling, PvP, PvE, farming, and professions. And don’t even get me started on professions.
#6
Millions of buttons
Every class now is loaded with more abilities than a player can even reasonably bind especially if you can macros for certain targets you like to use. I don’t need tons of buttons to press when EVERY THING is tied to the GCD anyway. Trying to give every ability to every class was a huge mistake and also takes away class identity. I’m surprised there isn’t a warrior healing tree yet tbh. In classic your role is clearly defined, and your tool kit isn’t excessive. And there is a hybrid tax (although too steep in some cases) that keeps your pretty much in your lane.
I could easily keep going but these are the main things that bother me about retail. The boost doesn’t do any of these things. Of all the things that made retail a. Steaming heap of garbage, boosting really isn’t even on the list. It changed virtually nothing about the game. If you aread about the boost either quit the game or quit complaining.