The 1 sec. tick was at one point intended during development, yes, but apparently after all the testing and balancing of the fight, they never even noticed that there was a bug at the time. So the fight was balanced/tuned and released WITH the bug taken into consideration. So essentially, for all intents and purposes, from that point on, the bug became the intended behavior, and it was the TOOLTIP that was wrong. In Wrath, they just fixed the tooltip.
Yes, when it’s close, Blizzard seems to be generally erring on the side of easier. But TBC played out very differently than vanilla. The nerfs over the course of that xpac were HUGE.
I don’t think it’s guaranteed that we’ll get one late patch version. Especially since, unlike vanilla, they have admitted that they have all the data for every patch.
We just need to keep making our voices heard. We don’t want one late nerfed version of TBC raids. That would in no way be an authentic TBC experience. They need to figure out a way to replicate the difficulty as it was during each phase.
I think pick a patch during each phase, and then tune the fights to closely match what it was during that patch. It doesn’t seem like something that should be all that difficult to do.
This is important part. The fact that they have told us that they have all patch data starting with 2.0 allows them to be far more accurate than they ever were going to be in classic with the one working version of the game the did have.
If they use the final version of each patch before moving to the next that would be a good step to have. That would give us progressive style game just like how it would have been in live. This of course takes no account for the fact we know the fights and are better players. That part of this outcome isnt going to change.
Not really. They gave us the sapphrion that was back in vanilla. I don’t get why people would expect blizzard to treat this specific fight any different when they havent buffed a single one so far.
That doesn’t make any sense. “They were too lazy to leave it the way it was on the PTR and do literally nothing, so they copy pasted a fix from Wrath that somehow produces behavior from the original version of Naxxramas”?
Judging by the numbers of people who play Classic versus combined population numbers of private servers, the private server playerbase is dwarfed by a legitimate WoW playerbase.
You seem to be asking for a private server experience.
Iread it and understood it. Maybe you should understand better.
They created the fight to match how it was 16 years ago. Not how it was designed but how it WAS. The game ran with that method for 4 years unitl they noticed it was actailly NOT working how it was intended in the tooltip. So the designer may have wanted it every second, but in the end it wasnt coded that way it was delivered that way and it did not work that way.
So you get the experience that happened 16 years ago. As it was delivered.
BFA arena/BFA being bad is a multifactorial problem
But S1 to S4 meta evolved a fair amount and would be completely different to have a static patch. I just would like to experience the progressive change is all.
No, it’s generally not what the players want. Most players have little idea what they want. Classic is the perfect example of that. It’s unfortunate that blizzard listened to the no changers out of the gate. Nearly everyone who came back wanted a game tuned appropriately for the the modern gamer. Classic was successful only because people loved the game enough to look past it’s flaws.
You’re absolutely wrong if you think people want the original TBC raids. They want content that is going to challenge them to a reasonable extent. Which was sorely missing from classic.
Fixing saph to have to frost aura as it was in vanilla is not a nerf. Also I dont think they ever did blanket nerfs of raids in vanilla. They hotfixed certain bosses, but never did a straight up 20% nerf to MC. If they did, point me to patch notes because I’ve never seen it.
That makes BC a different animal. I’d assume we will get unnerfed raids and heroics because that was original design. And the classic adventure is all about maintaining the original experience as much as possible. Not getting “unkillable” C’thun, and them unbuffing saph doesn’t necessarily mean we’re getting nerfed BT
I would feel more than no sympathy for the “make them tougher” people, if it wasn’t for the constant, amazing “people who disagree with me don’t count as people” presumption. I’d still obviously be opposed, but it would be on the basis of, “unfortunately, we can’t both have what we want,” not, “wow, you’re a terrible person.”
People could probably kill it now, but it’d be pretty stupid.
The bug was that he built threat on all the healers during the first three phases then ran around unstoppably one shotting them all when phase 4 started.