The day Classic + turned into retail -

What you are describing is not the game but rather the experiences that come with it during milestones.

I agree, I think it was the right choice going into Classic for the first time to keep Blizzard on a leash, but as a former artist I understand that replicating something 1:1 doesn’t exactly replicate the same experience.

Let’s say I made a drawing ten years ago that I wish to recreate, if I try to copy the drawing line by line, stroke by stroke, shade by shade… The result and impression of that drawing paradoxically enough actually becomes quite different from the original despite the attempt of an exact copy.

Whereas if I re-drew it completely from my minds eye as a new work of art, it actually ends up being a much more faithful and better recreation of my original drawing despite the technical differences in pencilwork.

It’s a weird phenomena I struggle to explain and only understand intuitively through my experience, but I believe to some degree the same principle holds true when you’re trying to recreate an old videogame.

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Definitely not perfect! I played Warrior in P1 and they did a great job of maintaining class feel while making the rotation more involved and complex.

Priests/Druids/etc. were flubs, no doubt.

Class design aside, P1 did a great job of adding new content without changing any core systems with needless QoL. That lasted mostly up until the prepatch of P2.

were full.
For like 2-3 days.
And yet people are still opting for the laziest methods of leveling because they are either substantially less effort than questing (carries), or at least streamlined so that it’s faster (dungeons).

The devs are making questing feel competitive, since at the very least you’re earning the level 40 gold amounts that you might come back for later anyway.

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Ill leave this here for you. Can we have some consistency in your posts please?

Fair points, but I feel the meta ended up defined by those “flubs.”

Youll notice i start every argument with “I feel, or I think” not We

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It has become very clear, especially with the latest dev update, that SoD is not the classic+ precursor people hoped it would be, and “retail -” is unironically a perfect way to describe what SoD is shaping up to be.

They are essentially stripping the game of all the actual “charm” of classic wow, making all the OG content and loot essentially irrelevant, replacing it with rushed retail-esque content without the actual polish of retail and creating a Frankenstein of a game that doesn’t really fully please either the classic crowd or the retail crowd

They are trying to make the game as close to retail as possible, but without any of the backend tech and features that support the retail game design.
They are simultaneously giving players tons of quality of life and catch-up mechanics (but not quite enough to please the retail playerbase) while removing the iconic friction points in the classic game such as mount costs and leveling time.
They have created a watered down classic wow, and a feature lacking retail wow hybrid that fails to deliver the experience that make either game enjoyable
I had a lot of optimism for SoD at the beginning, but as more updates have released and the devs have shared more of their vision of what they intend to do with SoD I have completely lost any enthusiasm for this version of the game, it falls short of giving the “classic” feel, while also falling short of providing a more modern and polished mmo feel like retail. Very disappointing

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I respect and appreciate the perspective.

I definitely don’t think Vanilla is recreateable. Not even Classic 2019. All Blizzard can do is provide the game implemented as it was as close as possible, and let the community paint its story however it will. 2019 Classic Grobbulus had some absolutely wild stories and I’d love to see more.

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Yeah none of that is me distancing myself from the Classic community.

Oh it totally did. I absolutely agree. Modern gaming is all about optimization.

It was a huge error in implementation. They’re still doing it.

And it does literally nothing for EU/Russia based servers lol

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Thank GOODNESS

Preeeach Kayberz. Well put and measured post.

Nochange* Classic player comes to SoD only to complain that there are changes! :joy::ok_hand:

Edit:
1-25 was perfect length
25-40 had me dreading doing it a second time! Double XP starting next week is well welcomed!

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Is it a back to era angle?

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I leveled 5 alts in phase 1 and raided on all of those characters. This phase I have 1 character with 0 interest of alts because of the time investment and prohibitive gold costs. This will incentivize me to play some alts this phase instead of just raid logging with 1 character. Just my thoughts.

Classic Andies just go back to Era… SOD is not for you and we don’t need you here.

You won’t get a Fresh anytime soon…

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Classic+ should always be considered new content and no changes.

Vanilla doesn’t have 3 month patch cycles lol. This is a seasonal server and if you want to experience the content on multiple chars you have to put in a crap ton of time. If you don’t have that time you missed it. You don’t get to experience it again. Classic is there. You have all the time in the world. There is no rush to hit and experience it because its not going anywhere. There is a big difference.

If I was told Classic is shutting down in 3 months I would 100% want some xp boosts in Vanilla.

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