Yes and No
For one thing. Our actual class abilities and toolkits are doing more dmg than BFA. This increases the value of flat dmg modifiers to our entire toolkits.
Consistent dmg is much higher and you can see this with the pace of arena on beta.
Your able to one shot people solo with burst cds.
Your able to get meaningful CDs without pressing cds as well.
a 4% increase to all your dmg at all times imo could compete with something on the level of a claw from PvE.
Especially since that 4% increases the dmg and impact of running things like badge / insignia.
It will effect soulbinds that give versatility. Theres one soulbind for venthyr that gives 10% vers for 10 seconds. That would become 12%.
As we get higher potency conduit ranks our classes toolkit dmg will scale higher and higher.
We havent even seen the burst potential of classes running on use pvp trinkets yet or proc trinkets.
I think those things being added to PvP paired with the pvp set bonuses dmg will be very high on our actual abilities.
Like the longer I think about it the more I think the set bonus is actually good at 20%
Because your forgetting that in that one slot you would be replacing a PvP trinket like badge and insignia.
So something like claw or psyche shredder etc would have to outvalue not just the 20% added vers bonus but also the effect of the pvp trinket itself.
I already was thinking that with the current pacing / scaling of dmg on beta that PvP trinkets are going to be in a very good spot since it will buff our actual dmg which is already getting ramped by legendary effects , conduits etc.
A lot of our cov abilities are also SP scaled so things like badge + chain harvest will hit extremely hard.
My biggest worry for PvP now is the time it will take to get a complete conquest set at max ilvl and what that ilvl is. Will our PvP bracket rank effect the baseline vendors?
I really hope we see some more PvP talent tuning as well as polish on a few of the specs but so far it looks really good for slands pvp