The community is extremely toxic

You didn’t even play the game back then. You’ve openly stated that you started in Legion. Pathfinder, along with a whole bunch of these systems you gripe about have always been part of the WoW that you know. You didn’t play before Pathfinder or these systems so I don’t know why you keep throwing this stuff up, you never knew a different WoW.

This is not correct and I respectfully disagree. Blizzard staff constantly scour the forums for feedback to take into consideration. Blizzard absolutely cares and are consistently making adjustments/bug fixes/etc. to address player feedback and concerns.

But they bring the ire on themselves sir lancealot.

1 Like

dont give me excuses, friend…

" 4. THERE’S STILL NO FLYING IN TANAAN JUNGLE … AND THERE PROBABLY WON’T BE IN ANY NEW ZONES OR EXPANSIONS

When Warlords of Draenor first hit, some fans were surprised to discover that even upon reaching the new level cap of 100, they couldn’t fly with their air-based mounts in the new zones. Initially Blizzard expected to patch in flying at some point, but now it has changed its mind.

“Having looked at how flying has played out in the old world in the last couple of expansions, we realized that while we were doing it out of this ingrained habit after we introduced flying in The Burning Crusade, it actually detracted from gameplay in a whole lot of ways,” Hazzikostas explains. “While there was certainly convenience in being able to completely explore the world in three dimensions, that also came at the expense of gameplay like targeted exploration, like trying to figure out what’s in that cave on top of a hill and how do I get up there.”

Hazzikostas gives an example: Before flying was introduced to World of Warcraft, if you got a quest to rescue a prisoner from an enemy encampment, it would play out a certain way. Players would need to fight their way through the camp. After flying, players could just fly into the center of camp, land on top of the hut where the prisoner is, free him and fly out.

“It made the world feel in many ways much smaller,” he says.

Originally, Blizzard took out flying in Warlords of Draenor as an experiment, and Hazzikostas says he would have bet “slightly better than even money at the time” that they were going to bring it back eventually. But as they played the expansion and watched others play it, they discovered that they liked the game better without flying.

“The world feels larger, feels more dangerous,” he says. “There’s more room for exploration, for secrets, for discovery and overall immersion in the world. At this point, we feel that outdoor gameplay in World of Warcraft is ultimately better without flying. We’re not going to be reintroducing the ability to fly in Draenor, and that’s kind of where we’re at going forward.”

Hazziokostas confirms that this direction includes future expansions, though he doesn’t discount the possibility of adding flight options in to specific expansion ideas or zones that would benefit from it. In general, though, he believes that exploration in Blizzard’s massive world “works better and feels better in our view when you’re doing it from the ground.”

https://www.polygon.com/2015/5/22/8645293/world-of-warcraft-no-flying-tanaan-jungle-warlords-of-draenor-mmo-pc-blizzard

And the biggest shill speaks.

1 Like

inevitably…and obviously uneducated in the matter.
hes about to be added to the list.

This is a result of poor customer service. When you only fix things when people get angry your incentivizing poor behavior. You see this all the time in call centers were people have learned that swearing and threatening you gets the call escalated they then calm down and get more free stuff then they would have if the caller had been polite. In fact its so bad that many of us (back when I worked in a call center) would advise the customer to call back the following day and scream until the call was escalated because at this point there was nothing I could do.

1 Like

Rahkeetahp, once again, Ion was not game director at the time. You posted an article from 2015. He did not become game director until 2016. Ion was under Tom Chilton when that article was created. I strongly doubt that he had freedom to deviate from the vision of the one above him, and I’m sorry to see that your disdain for Ion is clouding your judgement.

…something the knights will never figure out, apparently. They mean nothing more to this company than the $$$ they are willing to keep spending while the excuse bad expansion after bad expansion

1 Like

AHAHAHAHA. Do you know? Aunt Blizz doesn’t seem to know or consider that anything happening right now is bad or that it’s caused by something she’s done.
Well many people know and have been giving a lot of feedback for a long time that is consistently ignored by Blizzard.

It’s no surprise that people are fed up with this and punctuate caustically, with full force where Blizzard keeps getting it wrong.

I have a lot of doubts that Blizzard knows the difference between good feedback and bad feedback, as everything is treated as bad feedback.
Even when they get it right, it is something done late or insufficiently, as if done by force.

I’m still surprised Echo got their first, after being surprised by a poorly documented and informed change regarding the Sylvannas fight.

Did it look like something malicious? Yes. Was it on purpose? Impossible to to know, but the damage to Blizzard’s already fractured image only increases with every action that causes a negative repercussion to an increasingly angry community of players.

Blizzard at this point, until it starts really trying to listen to the players or at least using emotional intelligence to figure out which decisions are going to get a bad reception, deserves every pointer finger that’s being rubbed hard in their faces.

THIS.

1 Like

Again…and after this youre on my ignore list.

ION is CLEARLY SPEAKING FOR THE COMPANY AND THE DIRECTION OF THIS GAME, SON…HE IS THE VOICE OF BLIZZARD…EVEN THEN…

" 4. THERE’S STILL NO FLYING IN TANAAN JUNGLE … AND THERE PROBABLY WON’T BE IN ANY NEW ZONES OR EXPANSIONS

When Warlords of Draenor first hit, some fans were surprised to discover that even upon reaching the new level cap of 100, they couldn’t fly with their air-based mounts in the new zones. Initially Blizzard expected to patch in flying at some point, but now it has changed its mind.

“Having looked at how flying has played out in the old world in the last couple of expansions, we realized that while we were doing it out of this ingrained habit after we introduced flying in The Burning Crusade, it actually detracted from gameplay in a whole lot of ways,” Hazzikostas explains. “While there was certainly convenience in being able to completely explore the world in three dimensions, that also came at the expense of gameplay like targeted exploration, like trying to figure out what’s in that cave on top of a hill and how do I get up there.”

Hazzikostas gives an example: Before flying was introduced to World of Warcraft, if you got a quest to rescue a prisoner from an enemy encampment, it would play out a certain way. Players would need to fight their way through the camp. After flying, players could just fly into the center of camp, land on top of the hut where the prisoner is, free him and fly out.

“It made the world feel in many ways much smaller,” he says.

Originally, Blizzard took out flying in Warlords of Draenor as an experiment, and Hazzikostas says he would have bet “slightly better than even money at the time” that they were going to bring it back eventually. But as they played the expansion and watched others play it, they discovered that they liked the game better without flying.

“The world feels larger, feels more dangerous,” he says. “There’s more room for exploration, for secrets, for discovery and overall immersion in the world. At this point, we feel that outdoor gameplay in World of Warcraft is ultimately better without flying. We’re not going to be reintroducing the ability to fly in Draenor, and that’s kind of where we’re at going forward.”

Hazziokostas confirms that this direction includes future expansions, though he doesn’t discount the possibility of adding flight options in to specific expansion ideas or zones that would benefit from it. In general, though, he believes that exploration in Blizzard’s massive world “works better and feels better in our view when you’re doing it from the ground.”

https://www.polygon.com/2015/5/22/8645293/world-of-warcraft-no-flying-tanaan-jungle-warlords-of-draenor-mmo-pc-blizzard

1 Like

Rahkeetaph, I encourage you to cite sources from a time where Ion was actually the game director; otherwise, credibility is a concern. Ion was not the game director when that article was made, Tom Chilton was. Have a great evening!

Dont bother posting in my direction guy…i cant see your posts at this point. I can only waste so much of my time with mindless shillling lmao

FACT…Ion WAS on the team at That point in time.
FACT…Ion was NOT FIGHTING AGAINST removing flight but was very much FOR removing it.
FACT…Ion…the SAME man…IS at the helm today.

THAT…is all we need to know to understand why BAD decisions keep being made AND why they continue to double and triple down on them.

I only ask because there is a private forum that is by invite only, this was originally were Blizz looked for feedback. Although they stopped even that a long time ago.

2 Likes

Reminds me of when they put out the first big Morrowind patch.
Im positive I was invited to playtest it because I was just like the white knight in here, attacking anyone who dared say anything negative about the game. lol.
Then in a private forum the company let me know they didnt give a squat about players, they just were placating them to keep them quiet.
the main problem was the engine and they knew they couldnt ever fixed it to due to legalities, but instead of telling players that, they kept up the ‘we’re working on it crap’ for probably a year before I noticed they just stopped even bothering.

I was so furious about the lack of honestly I chewed a few of the higher ups out and quit the playtesting.

Blizzard at this point is no better than Bethesda was then.

1 Like

Activision is getting sued for a toxic work environment.

Lawsuit was filed today.

2 Likes

Please provide a link for this, I’d love to read about it.

:point_up_2: :point_up_2: :point_up_2:

1 Like

Video game giant Activision Blizzard Inc., maker of games including World of Warcraft and Diablo, fosters a “frat boy” culture in which female employees are subjected to constant sexual harassment, unequal pay, and retaliation, according to a lawsuit filed by the California Department of Fair Employment and Housing.

A two-year investigation by the state agency found that the company discriminated against female employees in terms and conditions of employment, including compensation, assignment, promotion, and termination. Company leadership consistently failed to take steps to prevent discrimination, harassment, and retaliation, the agency said.

According to the complaint, filed Tuesday in the Los Angeles Superior Court, female employees make up around 20% of the Activision workforce, and are subjected to a “pervasive frat boy workplace culture,” including “cube crawls,” in which male employees “drink copious amounts of alcohol as they crawl their way through various cubicles in the office and often engage in inappropriate behavior toward female employees.”

The agency alleges male employees play video games during the workday while delegating responsibilities to female employees, engage in sexual banter, and joke openly about rape, among other things.

PLEASE stop blaming the community. It’s not the player’s fault. There are many, many games with the same exact players but you don’t see the same feedback. The issue is moderation. Good moderation. Moderation that is actually involved in the conversation. Adding to the conversation. Being a part of and a key component to the discussion.

Blizzard. Doesn’t. Care. If they did, they would hire more people to help out. To just be a part of this world with us.

3 Likes