I wasn’t there so not judging. My comments are about supporting new tanks when they’re first learning. It’s not like he’s trying to brick your 12 key. He’s starting out with TW, which is about as harmless as it gets. I mean, you don’t really even need tanks or healers for TW, so how bad can he screw up? And if he does, well that’s a price we pay for giving new folks a chance.
Oh yeah, because Remix crowds never went faster. Or leveling crowds. I remember crazy fast runs back in WotLK - how did M+ crowd find their way back there? Must have had Chromie tricks.
If everyone gets to set the pace except the tank, explain why the role of tank exists. DPS look at tanks and healers as nursemaids and diaper-changers, and it’s … a rational consequence of dungeon and LFD design, I guess, but it’s still … pretty wild.
If they canʻt even take 5 seconds to care about the people in their group, I doubt they give a rats bunghole about other people in other groups not even connected to themselves.
Pity the fools with a Mohawk Grenade
unless you are leveling through TW and you reach that weird range that you are too high for scaling to make you OP and too low for gear to make you OP and end up kinda squishy and doing bleh damage
The GO-GO-GO attitude is so bad that it’s hurts the gaming experience. I detest this.
The group sets the pace together. If a tank was pulling too quickly / entire rooms with a “go go go” attitude and the group was wiping, I bet you’d be singing a different tune?
I’m not saying some people are too pushy and don’t give tanks a chance: I’m saying there’s more to the story and if a tank is obstinate and unwilling to work with the group they’ve chosen to queue with, they deserve to be kicked.
If you aren’t willing to work with groups, then why are you taking a leadership position? That’s what leadership is.
DPS do not view tanks as people,
They also wonder why they can’t find tanks.
Yes there were fast runs in WotLK but not to the same extent they are now. Mentioning remix is a joke as that was never intended to be a proper dungeon / raiding experience , not to mention M+ came out long before remix.
Now almost every single group in every dungeon is gogogo. It wasn’t a big issue if a tank wasn’t pulling the full dungeon back then like people expect now.
As someone who has tanked, healed, and dps’d through pug content, I always give grace to the tanks and healers when I’m dps. Unless it’s gross negligence, they go at their pace. Usually if they’re slow they’re new/inexperienced to the role or dungeon and I help where I can. Give advice. It’s rare to find someone queueing for pugs that are just irredeemably terrible.
For dps that force pulls its probably the only role they do, have no patience and definitely no empathetic qualities. Brain rot has taken a hold years before they made it to WoW. Those people are also a 50/50 from what I’ve seen. Half the time the group works well and pulls are at a fast but decent pace and not a word is spoken. The other half there’s always one impatient dps usually.
For the impatient people, if the group is not moving fast enough for you, find another group or deal with it. An extra few minutes won’t hurt anybody. For a group dealing with toxic people, a group kick should be initiated.
Do not tolerate toxic and abusive behavior.
I agree with everything you said, just be aware that hoping karma catches up to someone is itself “bad” karma. I try my best to just trust the universe to balance itself out without my willful participation.
I hear you…But I usually see the Tanks bursting ahead and
leaving the group to use speed buffs and potions just to
keep up.
The game need some rethinking. When anyone blasts ahead
of the group, they should probably die.
Greater challenge slows things up, makes for better players and better
gameplay experience.
Just roll with it. If nobody is dying just embrace the chaos and unorthodox nature that is pug dungeons. Keep the bar low with expecting ready checks and traps and cc and all that for pug dungeons. If dungeons can be tanked this way, it’s safe to say it’s intended at this point
“intended” is not the issue.
i know it’s intentional…but,
it shouldn’t be this way.
they’re wrong in their thinking,
our developers…
that was my point/that’s my opinion.
I think the devs are spot on. Forcing average players to buckle down and learn mob and boss mechanics and engage in any cc these days would be met with outcries of “boring” “too complicated” “pug dungeons shouldn’t require any thinking”.
The days of planning out a pull back in classic and up until maybe Legion just for dungeon trash are long gone my friend
You want to know why most tanks don’t pug. This. This right here.
i disagree…speeding up the dungeon experience
as radically as they have…is a huge error in judgement.
and no…i shouldn’t have to resort to 20 year old classic
to enjoy dungeons.
imho, dungeons should be prepping new players for raids
and mythics.
try that running ahead and leaving the group in the dust
in raids or mythics…and you usually die…as you should.
You’re right, but that isn’t the reality of our pug volunteers these days. Change the community and you’ll have more engaging dungeon experiences. Devs are just taking the path of least resistance to get the most people in dungeons.
These posts always make we wonder, just how dang slow are you going that people actually complain and kick you. In my experience, you’d have to be darn near it taking a nap on the job to get people to notice (or pulling stuff not needed).
there’s always a middle ground…
and imho they usually miss it by
a mile.
it’s one extreme or the other with
them.
they’re lucky i love the game and
still retain hope for its salvation…lol.