AoE threat absolutely matters, all tanks have AoE abilities to help them generate threat on more than one target at a time
Mechanics where you’re getting focused by a mob or boss are only fatal if you screw them up. The Grimrail Depot boss where he’s firing the cannon at you, if you die to that, you screwed up. If anyone in your group dies to that, either you or they screwed up.
Basically the game gives them no consequences for acting this way and sadly now encourages this mindset through the M+ crowd always wanting to go faster.
Couple months ago there was an issue in Mana Tombs where a mob would sheild bash a random group memeber and 1 shot them , was brought up on the forums for a while before it was fixed.
As it was part of a problem from scaling , it sort of is as I stated scaling can be an issue in TW. There are level ranges where you can absolutely get wrecked , or hit like a wet noodle due to the scaling imbalances.
Highly unlikely since they also stated in the first post they go slow until told to go faster. So which is it they pull the whole room with no aggro or are they going pack by pack?
Why do you think OP is consistently kicked from queue content while tanking? Because I think it is because they’re being so slow and doing such a poor job that people kick him because it’s a waste of time to put up with it.