the hardest affix on every key is the " soul-bound " affix.
Yeah donât be a Donald.
apples and oranges. and overreacting much? of all the keys i have done i think i seen maybe 3 people leave. but they left before the dungeon started and stated why they had to leave.
if someone leaves in a raid they are saved to previous bosses if killed. they cannot rekill them and get loot. m+ you can. you can start over and rekill bosses and complete the dungeon and get gear until the end of time. raid not so much. gotta wait until next week.
your key downgraded? oh no. sorry your +11 went to a +10. no worries you can get right back in there and within 10-15mins bump that baby up to a +12-13.
thems are the breaks. when you are paying in content that has 0 lockout, 0 stipulations on speed and gearing etcâŠ
Perfect example of âget off at the idea that they donât have to suffer othersâ which outweighs all other arguments.
Someone leaves key 10 minutes into a good clean, timeable run because they suddenly have to rush out to the store? Equally valid reason for the key holder to suffer a bricked key as a group that is constantly wiping.
Because fudge you got mine. Am I right?
A very good reply, but I have to disagree with ^^^^ this highlighted part here
Imo in any group-oriented content (âŠregardless of PvE or PvP) the blame goes to the bad player(s) causing the group to struggle or lose. Players who donât know what theyâre doing, are goofing off, or not playing objectives are almost entirely responsible for lack of success in group-oriented content
The leader can pick bad players, true⊠but sometimes bad players âlook good on paperâ and thus the group leader is honestly/genuinely hood-winked once the dungeon or PvP match starts and said âhe looked good on paperâ players actually turn out to be
If player A, player B, player D, and player E are playing well/not screwing up while player C is intâing/bodypulling/sucking/etc then player C is the problem - letâs not kid ourselves with this âitâs everyoneâs responsibilityâ nonsense
duck? /10c
The guy thatâs the screw up, you wonât get him again and if youâre lucky, the 3 others will stay and you just need to get one new guy. Themâs the break when you insist on pugging.
When the guy that screws up is the key holder, and he doesnât have any penalty for leaving, theyâll just keep leaving.
Dark Legacy Comics #571
Literally impossible to do in a key.
And once again, if you insist on pugging, themâs the breaks.
The âcanât replace a playerâ mechanic is independent of group composition. Not sure at all why youâre equating pugging to that.
All this shows is some or all on the council have no idea how the game works. Next case.
Aaaaand another mute.
I meant for the next run⊠that was easy to deduce no?
No. Might want to specify ânext runâ if that was your point.
Ok youâre not worth my time, and I canât even bother with putting you on ignore cause youâll be on another DK next week. Sigh.
Sorry itâs too much effort for you to actually type what you mean. It happens.
No penalty for leaving normal, heroic, or mythic raid. No penalty for leaving rated bgs. No penalty for leaving mythic 0s or m+
Thatâs because itâs manually formed group compared to blizzard formed groups.
The same reason there shouldnât be penalty for leaving heroic raid is the same reason for m+
i only liked 2 cc and thatâs mirasol (i think sheâs one) and mispeled. the rest are⊠lol.
blizz donât listen to anyone anyways so idky we have them tbh
Iâm sorry but there is a very very harsh penalty in leaving mythic raid because of id lockout.
No to holding people hostage.
Last week I was in a +16 HoI for an hour. We failed the key 40 minutes prior due to very excessive deaths. (Namely the Holy 'Din we had was really struggling and died first on just about every encounter)
I had to leave for an appointment as I wasnât expecting to spend nearly as much time as we did in there.
Why should I be punished for that?