The colossal waste of professions

Crafting to me has never really be relevant other than being able to make the occasional legendary. Set pieces or niche item that happened to work well in some scenarios. Given the whole design philosophy for WoW is you do the content, and you get rewarded with good gear sometimes.

Crafting professions as a whole never have been able to compete with PvP or PVE gear. Given you both cannot craft pieces that high, and even when you could they were very costly and the stats were random to boot. With the exception of this tier in which you can make the base legendary items, yet those have fallen off rapidly as they infamously cost a ton of resources to craft, Which are hard to gather currently, which means the cost ratios are off and you net a pitiful amount of gold for your efforts. Along with the real money makers are the tier 4 ones, and you have to craft 30 of the previous version to even reach that tier, meaning you lose even more investing in it.

Along with mats are even harder to come by, as that seems to be another by product of the reduced drop rates. With an increase in cost for alch given they did away with the rank system, which lessened the cost of items. Which was another dumb decision they made.

This whole expansion has been failure after failure, and I wish they would just either rework crafting to be less costly as that’s the main failure to it. It simply costs too much to craft half the items that you will barely use after a week of playing the game and grinding out PvP and PvE gear. With the latter being just removing them from game, leaving alch in seeing as that’s how you make potions. Along with cooking for food purposes, given the armor crafting professions are the least useful.

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Plays FF14 and spends time enjoying the fantastic crafting system

“I feel like playing a little WoW now.”

Logs into WoW

“I want to craft someth–oh…right.”

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Is this a serious question? They’ve been irrelevant for quite a long time. Yeah, professions used to be fun and involved and rewarding. You know what happened?

Constant whining from spanktards about how they were ‘forced’ to do it or ‘forced’ into specific professions because of their ‘forced’ FotM meta nonsense (esp. in the era where professions had perks like stat bonuses).

Players no longer have worthwhile professions. Because of the players. Good job, players.

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out of curiosity, besides making gear to DE, what are you doing with the gear you craft in SL?

  • you can make greens for ~99ilvl

  • you can make greens with crafter’s mark for ~129 ilvl

  • you can make 151 ilvl blues

  • if you grind rep in the maw, you can make 168 ivl blues

my experience has been that I can just level the story quests or run dungeons in whatever gear my alts have (from ilvl 90 on the least used toons, to ilvl 125 on the more popular alts), and breeze through the leveling process. Gear means literally nothing in the leveling process…as far as I can tell. But I am curious how ppl who find it useful outside of selling lego shells, are using it. maybe I’m just doing it wrong.

Is cheaper to sell the material that is needed to make the lego then to make the lego and then sell it. I am sure rank 4 and higher will make money if you put those on the AH coz few people will actually have level the rank to make lego that high up. Otherwise it is much better to just buy rank 1 to 4 lego on the AH and sell the mats you farm.

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even then, its a gold dump, not profitable

I am not playing Shadowlands. I thought they meant lowbie leveling.

I am very sad with the whole profession system overall.

I hate how the killed inscription. Sure, they let us make massives…and that’s it. Venture runes? To get them you have to raid, but even then, I made a few here and there and sold them over time, but do people really use them? Just 1 boss buff.

JC is sad. Just sad.
Chanting is also sad.
BS/LW/Tailoring is sad as well.

I miss the days where professions were significant. Added amazing bonuses and their crafts were super relevant.

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Not to mention that you can’t even craft that piece yourself without a crazy amount of farming for materials. You’re better off simply purchasing the item from the AH because it’s far quicker and cheaper. Back in the day, there was some grinding involved when crafting a high level epic, but nothing on the scale we have now.

Also, you can only wear one such crafted piece. You can craft good pieces for the other slots, but you can only wear one at a time. It really feels like Blizzard actively hates professions.

Um dude, BC had pimp hats PIMP HATS!

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Then let them complain.

“WAH! I HAVE TO WORK TO GET GOOD THINGS!”

So go do the work and get the good things. And this isn’t TBC, there’s LFG for raids (and LFR) and no attunements.

Would be awesome if there were some cool recipes from CN I could craft. Something I could look forward to making.

And bring back engineering mounts.

And tools of the trade

And make engineering not a joke.

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Yeah. My guild uses them on bosses we’re at progression with.

Just do LFR and you can get the recipe for vantus runes off Shriekwing.

In some cases like the cloth ones, I remember wearing my Whitemend gear until tier 6. In other cases they were on a general “We need X resistance for this fight” so everyone had to farm mats or run old dungeons or raids to make nature resist for the elemental boss in SSC, or the Shadow Resist for BT.

The professions in shadowlands only made the rich richer. People that were able to reach rank 4 of a recipe fast made absolute bank. Only way to do that was to have a large sum of money entering shadowlands to use the auction house.

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Remember WotlK when they updated professions so that each profession gave you a small personal buff? Herbalism got a small heal over time that sprouted flowers. That was very cool and exciting, and worth experimenting with.

BFA had professions a lot more fleshed out than now, since launch. You could gather currency from the raid to craft raid-equivalent gear as a form of bad luck protection. Engineering got to craft head pieces with BiS azerite traits.

In Shadowlands, professions are yet another incomplete aspect, along with spec balance. They didn’t even update Archaeology.

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I understand that, after so many expansions, coming up with new ideas for the professions may prove difficult, but I agree with the OP one-hundred percent. Crafting is in the worst state it has ever been. I’m literally going to go backwards to find things to craft from previous expansions (I missed a couple XPACs), because there is absolutely nothing to craft in SL that I haven’t already done. I had crafted everything and gotten all recipes (save for Crafter’s Mark II - Venari Rep from Hell), in the first thirty days or so and while gems are still useful, there are only a few and with so many on the market, no one wants to do it.

I agree. I liked that. I think LW had a special leg enhance that was better than the one they sold. Wrath was the best I remember for crafting in wow. but I didn’t play pandaland, WoD or TBC, so can’t say for certain it would’ve been my first for the whole game.

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perks were dope.
Surely, not all of them were equally strong, but still beneficial to respective classes (aka plate wearers taking BS, leather taking LW/Skinning).

I remember running as a space goat warrior w/ double self heal from racial+herbalism HoT

Odd, I am pretty sure I have spent a couple hundred thousand buying legendary materials created by crafters…

Forced? When there are professions that increase output damage/ healing it would be irrational to pick another profession if your intention is pushing semi-competitive content.

It was a lot of fun having every toon run JC/ enchanting or crafting professions like LW on a Warrior. Good times…