The colossal waste of professions

How this MMORPG manages to sink such a key aspect in the genre is mind boggling.

Professions are supposed to supplement a player as they level or as they gear; World of Warcraft does neither of these efficiently or satisfactorily for players.

Burning Crusade had an amazing crafting system; recipes locked behind Rep, raid boss drops, random drops, and the occasional quest. Everything had a function. Epics were worth forging.

In Shadowlands? Nothing. Alchemists get to keep churning out potions and flasks. Everything else just stagnates. And dies. No Epics to create. No creative attributes to chase.

You choose your piece, your two stats, and presto! an item you’ll dump after farming Honor.

How can you fall so far, Blizzard? You bring back Valor and never touch professions? Are you phasing them out?

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To be fair… Burning Crusade did not have an amazing crafting system.

Only a few things were even worth making.

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I had a friend on my server just give me a 235 set of legendary legs, they’d normally sell for 35k but they simply do not sell.

As such he just gave me some and said take them they won’t sell anyway.

Given the cost to make them it’s sad some are left just giving them away, and while I appreciate the kind gesture, it highlights the mess that professions are in right now.

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It’s all relative. If you compare it to other games crafting, then no. TBC did not have good crafting, but compared to every other WoW expansion. It was the most relevant professions have ever been.

Edit: Although i suppose they are relevant today due to legendaries.

Because then players would complain about being “forced” to raid or farm rep for professions. Or be “forced” to pick specific professions on specific classes.

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There were many things worth making, especially during the Sunwell Plateau. From the gems to the epic patterns.

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It’s sad funny that Blizzard pours a TON of resources into convoluted systems (conduits/covenants/legendaries) and trying to balance them.

All while completely neglecting core features of the game; in this case, crafting.

(In other cases, class balancing, pvp, end game solutions, class identity.)

Wouldn’t it be a better use of time and resources to work on the frame of a car, rather than the hood ornament and rims?

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the really sad thing is that the 190 shells are a lot harder to sell and use the same expensive mats (half as much but still an insane cost in time/gold to just have to delete or give away).

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Well yea but being the best system out of a bunch of garbage systems doesn’t make it worth praising. OP said BC had an “amazing crafting system”.

I just hate that unless you have a metric ton of gold to sink you get completely locked out of even trying to make gold from the legendary patterns.

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It did. That wasn’t hyperbole.

not sure what you’re getting at here.

conduits and legendaries are replacements for the talent trees doled out slowly over the course of the xpack to temper (read slow down) power creep. that’s very much a matter of balancing.

of course, the introduction of torghast blows-up any such notions when a DH can /faceroll any level/layer and the assassination rogue is like…“huh? my sap doesn’t even work on the mobs in this wing?”

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I never quite understood why they went with the pyramid model for the legendary. As it stands now it’s simply cheaper to buy it unless you rushed to level 4 before others did.

Would’ve been much easier to just quadruple the cost of rank 4 versus rank 1.

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Too many people complain and far to often blizzard listens to them.

Every time there is anything of value locked behind rep a small group of challenge players QQs about it. They of course should be ignored.

I think they intended to have a far better crafting system for Shadowlands but either too many people made complaints or they ran out of time to fully implement things.

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I guess, but professions don’t benefit the player anymore. Even when leveling, you barely get any use from them except Alchemy and possibly Enchanting.

In what way is that good for a MMORPG?

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Crafting systems were great prior to the server mergers…now it is like a globalized economy

Post Deleted.

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Go back and read my post, bro.

These systems never existed until now; ergo, they weren’t needed. They’re tacked-on. Extra.

Why not fix the 16 year old car, instead of adding under-chassis lighting?

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I actually don’t agree with you. I have been leveling up characters on this account and I am busy working on crafting professions as I go. I make a lot of use out of those relics and crafted gear. Some expansions are definitely a lot better than others to make your crafted gear in though.

Seriously. One of the biggest reasons I bought SL and jumped in was because everyone previewing the game kept talking about how vital and important crafting professions would be.

It was a straight up lie.

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