Were not playing Cata classic, Bliz. Dont do it.
Cata without the world revamp is just dumb. Like you literally can not have the expansion without that. The world absolutely sucked to level in from 1-58 and then Cata happened and it went from sucky to amazing. Who gives a crap about crybabies who want the old world? Having the world ripped apart is LITERALLY the narrative.
Like all expansions, you had to have been there to really have experienced it. Starting out already knowing every nitty gritty detail and at an end patch with tuning and adjustments to the game is not the same experience. As much as I’d love to relive the glory days of Cata, like Wrath and all the other expansions, it’s best and only will be done in my head.
WoD was when:
—Spec abilities were pruned most heavily
—Secondary stats were reworked entirely
—The first stat squish happened
—Systems like Justice and Valor were removed
—Character models were updated for the first time
—Faction reps became more cosmetic and generic
Classic should go all the way to MoP, the pinnacle of WoW’s original system design before Ion’s team took over and purged the progress of their predecessors to create the raidloggers’ dream expansion.
I personally think the world revamp was the biggest first change that is a reasonable metric to cut. As well as the end of original storylines, sort of.
It’s frankly the only cut that makes sense.
if retail is such a good game as people say on here they would have nothing to worry about.
I think Cataclysm going to be the last of classic considering the talent trees and stuff. They might even try a new approach with it too so it can be engaging and undo mistakes they did with it the first time. Scrapped Worgen model is one thing I wanna see they tamper with.
Not everyone agrees. There are people who have different preferences. I actually very much dislike WotLK but enjoyed Cataclysm quite a lot. Legion was okay, but it was not good until the end.
It had decent talent trees, good dungeons, most zones were good, raids were fun, Hunters got some nice pet challenges, guilds worked together to get perks, the introduction of flying to the old world was exciting and better leveling experience.
Classic can die after WotLK
Cata > wotlk
I actually had fun in Cata but the idea of them creating a classic server for it seems silly. Let’s just skip to MoP and Legion, two expansions that people would actually play classic versions of.
Classic died with BCC. The game they released as Wrath Classic isn’t Wrath Classic, it’s a new, altered game pretending to be Wrath Classic. If they do go forward with Cata Classic they will change even more things moving farther from a ‘Classic’ game.
You are correct, but I was just meaning the generic concept of “Classic” since Blizzard is still throwing it around like it means anything now.
Fixed that for you. I loved every expansion up until SL. I never ran out of content.
Ever!
No more expacs for Classic, leave the systems they way they are in Wrath and then add Classic + content, just add new quests, maybe zones, and make a new story from that point on.
We’re getting some new Classic+ content in a few months. New zones, New story, new quests.
It’s called Dragonflight.
This already happens
I can think of 2 things off the top of my head that I would want in Cata classic:
- Transmog available at the start instead of waiting until the end (including transmog between staves, polearms, and other 2h weapons and the same basic idea for 1h weapons too). I like having a dual staff xmog on my fury warrior.
- Zidormi available to swap between the revamped zones and the original ones.
I don’t think you realize how big of an undertaking what you just asked really is. In fact, there was another topic along the same lines about a week or two ago that suggested reimplementing zones as they were in Classic via a combination of Chromie Time/phasing, yet allowing flight in them.
Go to the 5:00 mark if the video doesn’t start where it should.
Bottom line: they CAN’T use the zones as they existed from Classic-Wrath as many zones are HEAVILY fragmented. At the time, we didn’t have flight in those zones, and they used good old fashioned developer tricks to cut down on the install size. After all, why fully build and design a building if you’re never going to be able to enter it? Why have that same building viewable from every angle if you’re only going to see it from the front? Why build terrain with proper collision detection in an area your character is never going to be able to walk in?
For this to work, they would literally have to take the zones as they have existed since Cata, cross reference it with the Classic versions of those zones, then design brand new phasing for those zones to reflect a pre-Cata world state. I don’t think you understand how much work would need to be done for something that would have minimal benefit that goes against the core design philosophy of Classic: present the game as close to what it was during that original time period as they can.
Yeah, I know: they completely borked that with their greedy BC/Wrath packs. There’s also the fact that taking out LFD as it was when it was first introduced on the tail end of Wrath has greatly angered some folks, but at the same time I myself feel that the random group finder really was the beginning of the end, so that’s more or less a case of damned if you do, damned if you don’t.
Anyway, while I greatly feel the “nO cHaNgEs!” clowns need to be taken down a peg or two at times (I still remember how insane some of them got at the mere suggestion of adding the achievements system to the original release of Classic, as well as transmog), this is an area I would have to agree with them on. At its core, a Classic version of Cata should be presented as it was, and to even suggest Zidormi/phasing for Kalimdor and the Eastern Kingdoms goes totally against the core idea/theme behind the expansion.
Of course, at the same time some of those “no changes” folks firmly think Classic should end with Wrath, so it might actually be hard to predict how some of them might react to Classic Cata
If they changed ANYTHING in Cata, I would say keep the instances at pre-nerf launch difficulty. Tail end of Wrath is when the “GO GO GO!” chain pull mentality originally started to take hold, especially since the ICC/Crusader dungeons could get you pretty damned geared even if you didn’t raid. People couldn’t comprehend that the start of an expansion is supposed to be a gear reset, but rather than learn how to properly play again, they just cried like children that the game was now “too hard” and got their way like a bunch of spoiled brats. In turn, that led to less emphasis on “sheep this target, sap this one, etc.” and wound up creating a generation of WoW players that never learn how to play their class well at max level, as well as increased the number of players that constantly die to easily avoidable mechanics, players that ignore their interrupt skills, and overall a group of players that’ll instantly blame the healer and/or tank the moment something goes wrong.
It wasn’t that the game was “hard” following Wrath: it was the fact that players became too braindead to think their way past encounters, and the moment they were faced with any sort of challenge, they just wanted to yell at Blizzard to nerf it. I’d honestly like to see how the Classic community handles all the Cata instances if Blizzard releases them in a pre-nerf state.
I personally enjoyed the game at almost any point that I was playing since tbc minus Legion ToS and SL SoD. I did skip MoP and half of WoD since I was just too busy to play.
Unfortunately Blizzard in 2022 isn’t anywhere near Blizzard of 2008, seemed to change sharply around 2015. I don’t have much faith that they’ll do the thing that consumers actually want, it may seem like it when you’re in the thick of it, but when you step back and look at the big picture…