The buff reversions are a joke

Well guess Shadow Priest catches stray bullets for absolutely no reason. Like every single version of this God forsaken game.

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I feel it, having my ele sham get nerfed when its at the bottom of the charts… feels real good.

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It’s nothing that wasn’t present in the original MoP.

Thanks for your uselessly useless reply.

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Every caster is about to get a gem that procs lust with 1.35 ppm. Relax you nerds.

Cool. Shadow is still the worst performing spec in raid. And the buffs were meant to help the underperforming specs. So what exactly is this argument you’re making here?

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At the 95th percentile the dps diff between spriest and the top dps for each fight is like 20-30k. You’ll be okay.

Every caster is getting a lust proc next phase.

The buffs were added to compensate for some classes being unplayably bad in the first tier, that would then scale up to be really good.

Ex: Lock. Which is the best dps in soo, is really turbo trash in p1 gear. So bad that many people would just simply not play one until mid-late tot/soo without buffs. Main swapping feels bad. So buffs. Mostly just reverts on nerfs from MoP.

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Which is about a 13-15% difference. Which is pretty freaking large. I’m not saying that shadow isn’t able to be played now, but making shadow WORSE going into new content isn’t a good sign.

Cool. Meanwhile that top dps is a caster and shadow is one of the worst classes to benefit from haste based pros. So again, what is the argument here? You’re just being contrarian for the sake of it.

The worst part is that this doesn’t just nerf our Single target dps which is the weakest part of the kit, it also nerfs our cleave because the largest decrease was on Shadow Word: Pain. So shadow is losing around 3% overall damage, and another roughly 3% single target for a total of 6%. There’s no expectation that shadow is going to scale into a better single target position, and will only really shine on specific fights with cleave/add mechanics.

I recognize your name as a pretty regular troll that just constantly comes into threads to disagree and you usually have a chip on your shoulder and talk down to others so I see no point in continued discussion with you.

The only saving grace to this is that they didn’t revert the Shadow Orbs out of combat change or Shadow would literally be unplayable outside pugs and normal raiding.

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Everybody just got nerfed though (except arms, they already took away our compensation buff for fixing mastery interacting with sweep), the gap is going to come down, you’re getting a lust proc and melee are getting a dog damage proc. You’re not going to be the top dps as an spriest on basically any fight, but you’re going to start to outscale a lot of the melee specs.

Spriest scales extremely well with ToT gear. Literally got a spriest-specific UVLS nerf because the interaction is so brokenly powerful. It sucks to be nerfed proactively, but they said from the start they’d be reverting most of these buffs people got.

This take is so on-the-nose for an aff lock who doesn’t use Soul Swap. Of course you’d had no idea that ele is easily an S tier spec despite what WCL says because Stormlash is incredibly powerful and not attributed to the shaman.

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Im an ele main and this take is crazy, we are literally 1 of the best dps to stack because we do great damage espeically on CL oriented fights like Sha which there are more cleave fights in TOT than our current raid tier and the fact we bring AG and Tide and StormLash.

We are S tier all the way, just because a website doesnt count most adds or stormlash doesnt make us bad.

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I don’t think we needed casters doing 50% more damage from buffs than their original MoP counterparts and the new gems

Windwalker and Ret still neglected? Check, Blizz isn’t cooking, they are deepfried themselves.

It was always going to be really odd. The buff and then nerf style just was never going to feel good. So in essence a lot of classes are at X, they are being nerfed back to Y, as you gear you eventually get back to X, then eventually finish at Z as you gear further and hit bis later. It creates a situation of you retreading the same ground. It was ultimately a very lazy way to create an artificial feel to equality that really just kicked the can down the road because now these specs get to go into progression weaker.

It was always a bad idea to do class adjustments. Yes, certain classes would have been way better. Others absolutely terrible. But you know what.. it would have been MOP that as the patches progressed would have worked itself out like every other classic expansion. Instead we got this broken abomination of a game where you Frankenstein together class balance up, back down, up, and down the whole expansion just so like 50-75 people have a better race for the first 30-45 minutes of each tier. That’s it guys.. thats all this was done for.. and that even failed because guess what.. we are going to see like 7-8 shamans in a 25 man raid anyway. We are going to see the absolute 2 best tanks anyway. Probably 2 disc, 2 resto shamans as healers anyway.

These people will always find what is merely 1% better and stack it. It is what they do. You cannot prevent it unless you are absolutely perfect and I do mean absolutely. Then all the other dims will copy it because “me parse boss me gotta parse gooder” brain rules most people in this game. So you just end up at the EXACT same spot just with a few different labels.

It was all just a total waste of time that the shill content creator community pushed hard on everyone to parrot so they could maintain their insider scoop connections.

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It wasn’t for the sweats. It was to balance out classes like lock being absolutely horrendous in the first raid tier. It’s not fun when the gap between classes is so wide players feel like they can’t play the class they want to play. And atleast the buffs they used were mostly just reverts or wod buffs to give classes some extra oomph at their weakest.

Per OP, the gap between SP “the worst performing spec in raid” and the top dps on any fight is 13-15%. Sure, it’s not 5% which would be better, but it’s not some astronomical gap.

Next tier every caster is getting a gem that gives a lust proc + the start of picking up some of the most broken trinkets in the games history. Melee are about to start falling off (feral and rogue might hold up thanks to RoRo, everyone else is going down). This is like, the caster and tank expansion once you get out of T14.

The buffs were to smooth out the transition from T14 to T16.

Plenty of them were excluded from comps anyway. Also.. now.. for prog.. welcome to the trash can anyways. It was a rancid decision. I’m not even affected by it personally.. but I know plenty of people that just got what you seemed to fear. Its not like they magically get all that gear hear immediately.

How were they excluded? All the scaling classes are currently top performers in this tier??? Did they exclude people based on pserver T14 logs? lmao

Aff lock is top 5 (4th) for the 95th percentile instead of being dumpster tier (worse than sp is right now btw).

LOL.. this one probably gets lost in his closet.. who cares about now buddy.. TOT.. its coming out.. those changing are affecting it.. thats the whole point of the conversation.

Yes. And you’ll get new gear and scale up again. We’re already stronger thanks to 5.4.8 tuning. Most classes STILL have + % over what they’ll have when SoO is out. So you’re even stronger than that.

The whole point of what I’m saying is you morons are freaking out over nothing. We’re already stronger than expected, most classes are still stronger because they didn’t fully remove the buffs, just started tuning them down.

Oh no, you’ll have to do ToT slightly weaker than you were for the last couple months. And then you’ll get a couple pieces of gear, you’ll get your legendary gem, and you’ll be way ahead and you’ll see why they’re pulling the numbers back.

SP is still up 7% on SWP and Shadowform from where they would be without the buffs. Despite the revert starting. So using OP’s earlier numbers, they’re still likely another 4-6% stronger than they would be in ToT without the buffs.

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So right now you do X damage right. Then a nerf happens. At the same time as progression.

So now you a lower Y damage during progression.

No kidding, when you get gear your number goes up.. this guy is able to be right about something in life ever.. I am just as shocked.. but..

As you gear up you eventually only hit X. The per-nerf damage number. So a part of your gearing up is merely returning to where you were.

Then sure, yes, eventually you land on Z and do a lot more damage.


But when does damage really matter. Progression or when you are snooze farming? I would image its during progression. The current model you are strong during the end of farm, weak for progression, and strong for farming again. Its a stupid cycle.

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