I have an optimization proposal for Warcraft of World HC mode, I hope you can find time to look at it.
This project is an attempt to demonstrate my understanding of the Hardcore gameplay of World of Warcraft and my innovative thinking.
By introducing survival mechanisms, lowering the barriers to entry, increasing the drop rate of important items, and designing class-specific skills, the aim is to try to keep the hardcore mode challenging while reducing player frustration, improving the game experience, and attracting more players to join.
Who like to actually play some action games without being Hardcore users.
This design concept has led to the success of the Elden RingďźShadow of the Erdtree and the Black Myth Wukong.
I think this design concept will also help the Warcraft HC succeed.
In the existing game market, the only way to achieve great success is to surprise.
1. Game content improvement suggestions
Magic Campfire
Add a tent function item similar to the Turtle Warcraft, temporarily called âMagic Campfireâ.
Provides social interaction and accelerated level ups, reducing the negative impact of character deaths.
This suggestion is intended to enhance the game experience for players, especially in the HC mode, where the cost of character death is very high, so this mechanic can help players better cope with the challenge.
Flask Of Petrification
Replace black lotus with a lower grade material; Each character can only use the CD once or once every X hours, reduced compositing difficulty and increased usage limits so that more players can use this item.
It is very important in hardcore mode because it can provide an extra chance of survival.
By lowering the bar, the average player can also enjoy the benefits of this mechanic.
Lower price for junior mounts & Deal-spec
These changes are designed to lower the barrier to entry for new players and increase the flexibility of the game.
The dual-spec opening allows players to better cope with different battle scenarios in hardcore mode.
Max bonus
Provides advanced mounts and exclusive survival skills for classes to motivate players to reach full level.
These rewards not only add to the gameâs sense of accomplishment, class features, but also make up for the effects that Flask Of Petrification cannot achieve, providing an additional means of survival.
Career specific survival skills are inspired by what designers have already published, disposable life-saving items that will be added to hardcore NAXX copies in the future --Malfunctioning Life Amulet.
I think to change items into skills that would improve the game experience for the average player.
2. Equipment drop probability adjusted
Because of the particularity of the hardcore mode of gameplay, obtaining top equipment is no longer the biggest goal of the game, and can not become the biggest motivation for players to continue to play.
At the same time, in order to adapt to the game needs of current players, I think the drop rate of blue and purple items on all copies should be increased to 99%, blue and purple equipment drop rate for wild treasure chests and NPCS has be increased to at least 30%.
This change is intended to make it easier for the average player to get all the featured equipment and reduce frustration in hardcore mode.
While the drop rate increases, it doesnât make the game any less challenging, it keeps more players in the game and encourages them to take risks and explore.
&& exclusive survival skills for classes
Each class has a dedicated life-saving skill that is automatically triggered when the character is about to die, provides an extra chance to survive.
These skills are designed to be fun, fit with the class characteristics, and add to the strategy of the game.
Lookďź
Warcraft Classic HC life saving skills simple declaration. CD: 1 day.
Paladins: Ardent Defender skill effect.
Warriorsďź
Block attacks that will kill you and activate the ability Protection effectâ Warriorâs soul.
Damage is reduced by 100% for 5 minutes, temporarily suppress all damage taken until you have accumulated more than 99% of your maximum health, or all damage absorbed after exiting battle erupts immediately.
Mages:
Arcane guardianďźBlock attacks that will kill you and activate the ability Protection effectâMana Shield. Gain β Mana per second for Y seconds.
Warlocks ďź
Block attacks that will kill you and activate the ability Protection effectâ Soulstone. Instantly restores 50% of max health and mana, and gain the Sacrifice skill effect of Void Walker.
Priests:
Block attacks that will kill you and activate the ability Protection effectâPrayer. Instantly restores 50% of max health and manaďźForce hostile targets attacking you into a state of Repentance for 10 seconds.
Shamans:
Block attacks that will kill you and activate the ability Protection effect-- Instantly restores 20% of max health and manaďźGain the effect of skill Earth Shield.
Druids:
Block attacks that will kill you and activate the ability Protection effectâ Dragon of gift. Trigger the highest Regrowth spell, and make your shape-shifting spells do not cost mana until you exit battle.
Hunters:
Block attacks that will kill you and activate the ability Protection effectâ Hunters heart amulet. Instantly heal for 10% of Max Health, reset Healing Potion cooldown immediately.
Summons a Spirit Beast and unleashes the Challenging Shout, causing hostile mobs within a 30-yard radius to attack it for Y seconds.
Rogues:
Block attacks that will kill you and activate the ability Protection effectâ Contract of Death, all damage taken during the duration of the effect is absorbed by the barrier, and you cannot inflict any threatďźlast β S.
After exiting the battle, you are affected by the Breath of Death DEBUFF, all the effects of the treatment will be absorbed by the breath of death and need to heal 10 times the damage absorbed to remove it.
NO.2ďź
I know that the above optimization does not change the fundamental problem of Warcraft Classic Hardcore ďźtoo little is gained, too much is lost, and the cost of starting over is too great.
The above solution only solves the problem that it is too expensive to reopen.
Not many people would have the courage to stick with a painful game for long without the added bonus of being âuniquenessâ .
I was very lucky to get a game-changing idea, maybe make core gameplay as important and fun as the Vanilla Classic.
It transcends the value of money, therefore, I believe it can attract people who once liked and loved the Vanilla Classic of World of Warcraft to come back.
This video is to illustrate the number of vanilla players and its influence, just give them what they want and they will come back again.
I canât find detailed statistics on the number of players, but there are rough statistics from the game media, and the number of players around the world is about 4 million to 5 million after the Vanilla Classic is relaunched.
So, I think the new version of hardcore mode will start with around 200W, it will probably stay between 50W and 100W, with a game mode life cycle of about 3 years.
Marvel Rivals Games executive producer had to say : Whether or not they will appear on the future pipeline is highly depending on what kind of gameplay experience our players would expect in our game.
So, I really want people in the community to get involved and work together to make the hardcore mode more fun.
Although the Hardcore of gameplay is doomed to be unable to operate for a long time, it will bring a large number of new players to World of Warcraft and strive for more development resources and time.
More players like LoLtyler1 will be drawn in; when that day comes, I believe that old players like Asmongold will also return and make their last journey to Azeroth, because he has said that he will return one day in the future, and that day will be the moment when this plan was realized
, my friends and I will return to Azeroth.
All of these will push World of Warcraft to the top of the global hot list again.
I am confident that I can do it.
Are you Blizzard Games willing to try this change â an opportunity to benefit all of us?
Lastďź
Iâm sorry I couldnât write down the most important event, because it was so important, it could have changed the history of the game, and I had to be careful.
Iâd like to talk to the designer first.
Hope to understand, thank you again.