You cannot or I have not yet stopped the pally/bubble pull. Killed pally a few times now but time the warmasters reset, Drek is dead.
Of course this only applies to well-made premades but it is still frustrating and makes those AV’s a joke. Wish it would be fixed or “fixed” back in the day for anyone yelling “nochanges”.
Using the waterfall to distort the warmasters pathing would be considered a terrain exploit since they cannot naturally run back to their reset position. Although I’ve seen skilled server premades kill drek before the warmasters could make it to the water fall, but most multiserver premades can’t do this exploit without the waterfall.
I’d be impressed with a pre-made if they were able to kite the warmasters and kill drek before they reset or killed the kiter, but with a paladin bubble’s invulnerability they can make it just far enough to that waterfall to complete the exploit before they are killed.
There is a mechanic where mobs teleport back to their reset position in that case.
It’s not an exploit to jump down a waterfall when running away from mobs.
From an alliance perspective, when you’re not part of that premade’s group, I’m sure it happens only occasionally. From a horde perspective, it’s the vast majority of games. The faction imbalance plays a major role in this; on my server it’s impossible to get a horde premade past the queue times whereas alliance can enter as a premade and get instant queues.
There is a path back to dreks room but the warmasters need to run around the waterfall and cliff through the base to get back causing more of a delay before the warmasters go back to drek that allows premades to win without needing to play the game objectives, which is the exploit.
That isn’t an exploit. It’s not unintended. You can jump down a cliff, but not up a cliff.
Also, the warmasters aren’t objectives. You get nothing for killing them. They are simply adds to the only real objective in AV: Drek. Dealing with them is part of the encounter. Kiting them is a valid way to handle them.
This is a thing of beauty. Why fix it? When horde made this game unplayable and still camp flight paths. Alliance is doing the right thing by making you go back into long ques.
Oh they are still camping flight points, BRM and boats because you know, they have 40 minute queues.
They will justify everything negative they do inthe game cause you know… 40 minute queues.
They even justify intentionally turtling for 40 minute AV matches because you guessed it… 40 minute queues.
Not one brain cell in the entire horde population… If you force the smaller faction into 40 minute games EVERY SINGLE BATTLEGROUND, your queue will BE AT LEAST 40 MINUTES LONG.
I literally can’t wait until people hit rank 14 and all those premades stop playing. They are the only thing preventing your queues from being hours.
you realize we get 1-2 AV’s an hour as horde, right?
You understand that is a direct result of intentionally making your games take as long as possible right?
Not sure if I agree with you there but I’ll leave it up for blizzard to decide. Warmasters are objectives as their existence is up to the towers/bunkers staying healthy which should be assaulted or defended. Playing the objectives should make the final boss easier or more difficult depending how each side does. I didn’t mind horde or alliance being able to single pull marshals before Vann because either side could defend while doing that strat. But the pally bubble water fall trick and premades appear to be alliance exclusive advantages which gives me and other horde heart burn.
Nope its because you guys are afraid to throw down in pvp. Which is why you race to the boss ignoring the other objectives.
I’m not sure if you actually read my posts. 40-45 games a day. 1 out of 10 is a win. That means 9 are losses. 10% game win ratio, and that’s only if solo q’ing ended up with a premade. These are not made up numbers, and pretty easy to track when constantly seeing 1 AV mark, and certainly not “occasional”… unless 10% to you is occasional.
And premades are NOT always wins. If you do not know how premades are made, please do not guess. Premades on discord are just Pugs with comms. That doesn’t automatically mean good leadership, or good followers all the time.
You’re so full of crap.
90% Horde wins out of over 1,000 AV’s… yeah, ok.
I’ve played hundreds of AV’s and at least 1/4 of them have been zerg rushes that are over within 10 minutes.
I’ve had days where I played 4-5 games or more in a row that were sub 10-minute zerg rushes. You’re full of crap claiming it was the same group.
Alliance probably won 60% of the games total I’ve played, but they won almost every game that was a < 10 zerg rush… they games that lasted at least 15 minutes have been about 50-50.
I will boldly assume you play horde… seems that way from your response.
Firstly, he is not full of crap. From an Alliance solo queue perspective, he will lose the majority of games. So the 90% loss rate is about right ( although I think it’s too low tbf)
And secondly, he did not say “it was the same group”. He said
The 6-9min Drek rushes are only done by a specific group of people
The specific group of people rushing Drek in 6 mins are pre-made teams.
Now from a horde perspective, when the gates open you will see either a pre-made team (and lose regularly) or a solo queue non-premade team (who Horde get to rofl-stomp into dust). A premade Alliance team meeting a Horde team that defends well (eg uses IBT choke etc) could easily be delayed and lose their 6 min zerg. Horde do have a chance to win from there and will do if the Alliance premade decide to bail out at that point, take a deserter buff and re-queue.
I’ve been in those games and it’s pretty brutal for alliance to come back after being short roughly 20 players at the start. It usually ends up with horde camping SHGY while we complete bunkers and GYs.
What I’ve seen alliance groups do recently is what horde AV groups use to do was sitting in galvs room to wipe the alliance zerg. It’s not a bad strat while you wait for more players but I’ve never seen it win for them before (only two games so far) . Blizzard needs to remove AV group numbers to prevent the discord premades so that alliance solo queuers aren’t thrown to the wolves when other premades decline the queue.
Horde will not be satisfied until the AV experience is relatively balanced and one faction isn’t allowed to roll premades while the other isn’t. Either remove it completely for alliance or add the ability to join as a raid for both sides. Even the playing field.
Fix All PVP Racials
Fix the rear entrance exploit too alliance base
Make AV a complete mirror on both sides so travel distance, towers etc are all the same.Oh? You said relatively balanced, so keep all the Horde advantages.
I would LOVE this. But you know as well as I do that epic alliance tears would flow if AV was fair and even.
you realize we get 1-2 AV’s an hour as horde, right?
And this is relevant to my statistics, how?
I completed my entire AV grind to Exalted on alliance side in single que pugs for two reasons. The first is that I know full well that alliance premades are skewing the pvp rankings for anyone not in the premades and causing “dropped que” games where alliance start horribly undermanned because only 20 of the premade ppl got into the same game so they drop the que and retry. Secondly, because the “premades” running on alliance side are primarily just pugs with comms as most are saying and as a veteran vanilla pvper the 7 minute zerg with no ability to adapt when thwarted sickens me.
That being said, there are some things that are not being discussed in real terms here due to completely 1 sided opinions. So here is a reality check. Horde que times are 30-40 minutes and alliance que times are instant, why? because horde have way way way more people queing than alliance in general. Now why would that be you ask? well I can tell you why, because the vast majority of people coming back for classic have a greater understanding of game mechanics than they did the first time around and so the vast majority of pvpers rolled horde this time around for the superior racial talents. Alliance premades did not cause the long ques, horde turtling does not cause the long ques, the only thing that causes long ques for horde is the sheer number of you queing as opposed to how many alliance que. This will never change unless faction changes are offered.
Now for some real facts about the AV landscape itself. Yes, drek can be pulled and the wm’s can be glitched, this is a fact. The other fact is that our marshals line up like good little boys along the back wall with vann and vann can be pulled and killed in a corner of the room while 2-3 marshals stand there and watch. Neither side has a flawless setup and the exploits can be used on either faction so long as the group in play knows how to exploit them.
2 true advantages do exist for horde however, one being the easy access back door to dun baldar which makes our bridge entirely obsolete, the other is that the horde starting area is simply closer to mid than the alliance one, allowing horde to cut us off there almost every game (mind you a lot of this is because alliance don’t stick together nearly as well as horde pugs)
So bottom line here, you are all idiots looking at this from a single perspective when in reality, 99% of the problem with AV right now in classic is literally because of how many pvpers rolled horde for classic. Everything else is just petty squabbles and people flinging blame cause they are pissed off at the current state of things.
SOLUTION!!! every horde reading this post either un-subs or re-rolls alliance. kthxbye!
At the start of the game have the entire team recall to your base… Wipe them at the choke point… They’ll likely AFK out right there and you’ll have a free max honor win.
/fixed
Meta is actually 5 minutes now.