All the people I see being pro-sharding are the same people that were against kiting in the kiting thread. Their reason for no kiting, because kiting world bosses to cities could ruin a players fun. Well, sharding ruins the authenticity and fun for a lot of players. So which is it, guys?
I’d rather have longer que times for a few weeks than sharding. If there is temporary sharding due to high populations, I’d not play until the population died down.
I don’t think 3-4 weeks is necessary, tbh. With or without sharding, it’s probably not a bad idea to wait a day or two before trying to do questing in the starting zones.
I plan on logging in day 1 and getting several toons named and into an inn gathering rested buff, then I’ll log off a few days and come back.
The pro-sharding people will tell people who want authenticity that they should just wait a few weeks until sharding is taken away. But when you respond with saying they could wait a few weeks until the population in the starting areas has lessened, they say they shouldn’t have to make that choice. Typical hypocrisy.
The difference in the two possibilities is that one is true to an authentic experience, and one is not.
I guess you could call me pro-sharding but for different reasons than most people. I’m pro-sharding because I want Blizzard to create fewer servers and allow multitudes more players on each one than they could have without sharding. Once the population stabilizes and the tourists quit after the first week, I don’t want there to a bunch of realms with low population.
You’ll also probably never find a person more open to sandbox elements like kiting than me. I’ve played a game called Tibia on and off for years. You used to be able to lure (kite) creatures from all over the game into cities and it was some of the most hilarious fun I’ve ever had in a game.