The alternative to not having LFD is much worse, Classic Lead devs

This is the unfortunate side-effect of playing on a massive realm. Having 10,000 active players in your faction is going to lead to massive amounts of spam. There is a very real problem with population distribution, faction imbalance and dungeon carries, and Blizzard has done nothing short of a shameful job maintaining a good experience through it all.

Blizzard has propped up and incentivized playing on “mega servers”, and it’s led to a point where the population bloats to an absolutely insane degree and breaks down the traditional fabric of what made the WoW community feel so good in the past. This is what the OP was referring to. You can’t pack tens of thousands of people onto a single realm, split them up into layers and expect chats or even the community aspect of the game to function properly.

As a side note, breaking dungeon carries IS a perfectly simple thing to do. I’m absolutely bewildered as to why Blizzard has let it go on for all of TBC Classic rather than acting the instant they saw their changes actually work in SoM. But boosting spam can be fixed by breaking boosts. It’s not hard to do and it would immediately stop all of the boosting spam. Regular LFG spam is going to require a healthier population balance. OR throttling chat, which seems like an absolutely miserable bandaid solution.

I think we’ve just about exhausted this conversation. It WILL have an impact, and in a load of different ways. Whether you choose to think that’s a lie or not is totally on you, but refusing to acknowledge how we (people who don’t want it) feel about it is just going to create more circular discussions that lead nowhere constructive.

It would serve you to put some stock in our reasons for disliking Dungeon Finder because many of these reasons are a consensus among us and they happen to be key points that the WoW team stated when announcing the change. If you can’t accept the reality of differing viewpoints, then you have absolutely nothing to talk about other than to try and drown out the dissent through sheer attrition.

You talk as if that’s how the game works, in principle. Both on large servers and small, I’ve certainly SEEN this happening, but it’s very far from being the only experience available. I see no need for gatekeeping, and if I don’t immediately see a group looking for my role for content I want to run, I’ll start the group myself. Maybe it’s just because I don’t discriminate against less gear or off-meta classes, but if you literally just invite the first people who message you, you’ll have your groups pretty quickly, and they may struggle a bit from time to time, but at least everyone gets to play.

We need to be the change we want to see. Stop hard-reserving drops, stop gear checks, stop stacking specific classes, stop kicking people the moment they make a mistake. And if the gatekeeping issue is anywhere as bad as you say it is, there should be an abundance of neglected players who would be glad to join your groups if you open them to everyone.

This works even on very small realms.

I didn’t say everything is fine. There are plenty of things that are NOT fine at all. But the point is that we see what the game is like when there’s no Dungeon Finder and it functions more or less as intended without it.

If we could just get the WoW team to summon up the will to address boosting, botting and population distribution, a big portion of the problems people talk about in the Dungeon Finder conversation will gradually self-correct.

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