TLDR
Goal:
- Identify the underlying problem, distinguish them from the symptoms, and pose a potential solution to the overarching problem.
The Problem:
As a standard player trying to sell consumable on the auction house, I have a near zero chance of them selling by simply posting them.
The symptoms
While these may be considered problems, they are not the cause. I believe these have all been created by the statement above.
- “Making gold” efficiently through the AH requires downloading a 3rd party application, multiples of mods, and hours of research, setup, and experimentation.
- Decreased supply of consumables due to the complexity of selling them
- Significantly low percentage of population holds the majority of gold (and the rich get richer).
- Extremely high amounts of unnecessary scanning on the AH, for both posting and canceling. This will get worse as the supply market gets higher.
- The AH fails to accommodate casual players, forcing those who wish to sell items to log in multitudes of times per day
- The Longboi inflamed the problem to a more noticeable degree, and will get worse over time.
- With the new assumption that from here on there will be temporarily available high gold mounts to the game, people are now forever going be stock piling gold “just in case”, inflating the problem even more.
The (potential) solution
Note, this will make little sense without full clarity below, and need to be implemented together
- Unlimited duration on auctions
- Round Robin instead of LIFO or FIFO
- You can match, undercut, or price higher
- If you undercut, it must be by at least 5%
- Keep 5% fee for selling. Add 1% retainer fee based on buyout price (this prevents people using it for storage, and lost if item is cancelled)
- Change AH to be an account/faction based model, rather than by character.
- Allow the modification of prices (and properly manage retainer fees if increased) without taking the item down and back up.
---- The actual post ----
I would like to start with a thank you for the recent AH rework. It has brought new life to the AH, and made it much more usable for purchasing items in general.
Now to talk about a problem which has existed for many years before: the requirements to sell consumables on the AH.
A simple example: A friend of mine made a few glyphs to put on the AH soon after earning them. After a few attempts, they didn’t sell, so she just put them in the guild bank and moved on. Chatting with her later, I discovered the experience actually made her not only dread the idea of trying to sell things, she grew an actual hatred for those using the AH for the purpose making gold. Ok… huh?
After hearing about the removal of the Longboi, I decided to speed up my own gold making, and finally did some research. I downloaded the “required” application, setup all of…6, maybe 7 mods? Everything which is repeated over and over again in any Gold Making 101 video. There was something I kept hearing about, yet avoided. I was making a bit of gold, so it was fine, but the phrase was getting repeated a lot: “cancel scanning”. I was doing fine, for a while, but as more people entered every market, at some point I found myself doing the same thing. There was a distinct difference in the amount of gold made, based on the number of times you ran the scans and reposted.
–
The problem
As I moved forward, I began to the understand her hatred. The only way to sell something on the AH is to be the lowest price (or now, the last to post at the same price). This means that those that babysit the AH win. If person A posts something on the AH, and Person B re-posts theirs within 5 minutes, the chances of person A getting the sale has been reduced by 99.83%, since they actually only have 5 minutes for someone to buy. The smaller the server, the lower the demand, this is then accentuated. Add more people to the supply market (such as means of removing the Longboi) and it’s inflamed even more.
The problem defined: As a standard player trying to sell consumable on the auction house, I have a near zero chance of them selling by simply posting them.
–
The symptoms
While these may be considered problems, they are not the cause. I believe these have all been created by the statement above.
- “Making gold” efficiently through the AH requires downloading a 3rd party application, multiples of mods, and hours of research, setup, and experimentation.
- Decreased supply of consumables due to the complexity of selling them
- Significantly low percentage of population holds the majority of gold (and the rich get richer).
- Extremely high amounts of unnecessary scanning on the AH, for both posting and canceling. This will get worse as the supply market gets higher.
- The AH fails to accommodate casual players, forcing those who wish to sell items to log in multitudes of times per day
- The Longboi inflamed the problem to a more noticeable degree, and will get worse over time.
- With the new assumption that from here on there will be temporarily available high gold mounts to the game, people are now forever going be stock piling gold “just in case”.
The (potential) solution
This was a challenge to come up with as there are a lot of factors that have to be considered: server size cannot matter, cannot be manipulated, the base UI can support it, etc. Whether it is good or bad doesn’t matter so much, if nothing else it may spark better ideas by the pros. Even if you do plan to do “something” of a few of these varieties, I would not expect to see it until well after Shadowlands comes out, as it would require quite the overhaul. “We are working on it” is always nice to hear though!
The below is intended to be done together. A single one of anything below will do nothing. An ideal solution will also work across all server populations.
–
1. Unlimited duration
(note: greatly coupled with #4)
This primarily takes care of one thing: you don’t have to be the first to sell. If posting something provides the expectation that will be 3rd or 4th, and you are ok with that, a sole requirement needs to be up long enough to sell. This is a (one of the few) good experiences I have with the FF14 Market board. I can put things up, and even if they are not always the lowest right now, they might still sell as the market re-rises again. This should be coupled with at least logging in though, for example, if you do not log in for 7 days on that character, perhaps that auction becomes “inactive”, but stays on the AH for when you next log in, and becomes active again. That is more optional though.
–
2. Round Robin instead of LIFO or FIFO
(note: greatly coupled by #3, #4, and #5)
The idea sounds simple, but kinda complex. Let’s say you have 3 people selling Potions, all with a matched prices. Based on who posted first, you would simply rotate until one person is out of potions. Let’s say 4 potions are bought
A -> B -> C -> A.
If player D comes in at the same price, they go to the back of the current line
B -> C -> A -> D
This creates a new dynamic. You will look closely at many people are in the supply market before stepping in. If you see 2-3 people selling potions, it may be profitable vs 15 people selling the same potions. Either way, you will still make gold over the course of time.
–
3. 5% undercut, match, or price higher
One of the major benefits we got out of the new LIFO system is the lack of the one copper undercuts (on a side note, I for one didn’t buy from those individuals if possible…). Implementing any other system improperly would just bring those back. If we were to force a more “meaningful” undercut, say equivalent to the AH cut, now it takes some thought. You have two choices:
- Do I take lower the price by 5% (also knowing people will eventually just match)?
- Do I match and share the profits over time with others at the current price?
This is different than the one copper undercut, which was strictly for being first in line. 5% is also enough where you can easily take things below crafting cost if you are not careful. It’s even low enough for someone to buy out and re-post at the current standard with no loss, so going lower and you are just choosing to lose potential gold which someone else will take.
–
4. Add 1% retainer fee based on buyout price. Keep the 5% sell fee.
(note: greatly coupled with #6)
I noted above the idea of unlimited durations. This has a major drawback: people using auctions as additional storage. We could reduce the amount of auctions permitted, but that would eliminate high posting strategies like transmog (which expect 500 to 1000 posts to work based on which guide you follow). A fee based on buyout, however, would prevent people from putting things up for storage, or at the very least cost them a very pretty penny to do so (and blizz likes their gold dumps). It would also eliminate the random cloth up to several hundred thousand gold, which I think are getting used simply to inflate the overall market value average? Really not sure though.
–
5. Change AH to be an account/faction based model, rather than by character.
For round robin to work, you also have to prevent someone from making multiple posts across characters to “cheat” and get more in line with the round robin. As for multiple unlinked blizzard accounts, I wouldn’t care as much, as they are paying money for each individual account, and would need to earn gold for things like the Longboi separately for each account. This would also mean a “max” sell list based on account as well.
–
6. Ability to Modify prices
If we up the retainer fee by buyout, you then lose quite a bit for wanting to re-post lower if something happens to the market… like that really uneducated undercutter that just runs around deflating markets. To prevent this from being a problem, we would need the ability to modify the price of something on the AH. Ideally, you would pay more if you are upping the buyout, but get charged nothing (and would get nothing back) if you are decreasing it. This allow drops in cost while also not allowing this to be abused for storage.
In summary
There is no simple fix to this problem, but I do think by reworking a few things (which admittedly will be difficult), there are solutions. I hope the example solution I’ve provided does show how it can solve the root problem, along with the provided symptoms.
Thanks to anyone who actually read this far, especially prior to commenting. I do want to hear additional problems/symptoms so I can see if the solutions above would help with resolving them or not.