Well, I didnt do naxx or aq40 but I did everything else without gearing for defense and I dont remember hitting the defense cap until I was already in kara so… yeah, defense wasn’t really required in vanilla.
Ok, now you are making sense. Now let me say that you are flat out wrong, not because you’ll agree with me, but so you won’t mislead onlookers. If a raid boss can fully crit a BIS-tank for more than their max HP, how is the defense cap optional? Answer is that it isn’t.
Whether you are intentionally trying to mislead people, or are acting off your memories from 15 years ago when you once tanked an MC, you shouldn’t state falsehoods with confidence.
When did I say Patchwerk was a bad example? I’m saying he’s not critting your tanks for 12k in any way shape or form because his regular, non frenzied, attacks should be hitting you for about 2k in tier 3 in your case
says otherwise. Not knowing the armor you’re wearing in that test image, or the tuning veracity of the server you tested, I can’t say how accurate that 16K you just posted is. That said, it looks like you tested w/ close to 0 armor rating, which leads to the following post-mit hit:
~16k unmitigated hit
~70% mitigation in T3 gear
Leads to ~5k post-mit crit, or 2.5k post-mit hit, which is exactly in the range of what WoW-Wiki said patchwerk’s melee hits should be. If you’re dying to a 5k crit your healers should be sent out on a boat in the pacific and sank.
Back to the topic on hand. How do you guys think that the 1.7 defense nerf is going to affect 1.1-1.6 content, and whether or not there should be measures taken to fix any unintended changes?
So what you’re saying is that 2.5k would be the lowest, which is what you should be having with a tank in tier 3 with inspiration/ancestral stacked with greater SS pots…how does 2.5k get multiplied to 12k again?
Looking at it, 2K is definitely possible reverse-engineering from your posted #s. 17k crit becomes an 8.5k hit.
8.5k hit * 73% armor (not even capped) --> 2295 hit.
At that point you only need ~300 block value to get a 2k hit. If armor is higher you need even less.