The 33% Defense Nerf

In patch 1.7 defense on gear was reduced by 33%.

Will this be implemented from launch?

If so, it does make tank gearing a bit on the difficult/wonky side.

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I would expect every item in Classic to be in their 1.12 versions.

Is this the best possible choice for gameplay in Classic? No of course not.
Is it the most cost efficient? Probably. So this is what we’ll get.

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Everything we have seen on the front of progressive itemization has only been with what stage an item is released but have not seen once an item that will be released in 1 form and will change stats at some point down the line.

My guess would be that the Classic team doesn’t intend on modifying the stats on any items from the 1.12 versions.

Gearing should be fine. No real need to get Def cap.

No, it doesn’t.

Early on you will find it difficult to reach 440 Defense, but you also don’t really need that much. Shield Block used properly covers the gap pretty well for that level of content.

They did this if I recall correctly because it was going to be possible for a Warrior to be passively “un-hittable”. i.e. a melee attack can only be a Miss, Dodge, Parry or Block through gear stats alone.

Yes it does as it greatly changes itemization. Still manageable, still a big change.

Poor lil’ Molten Core needs all the help it can get.

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Lol, true enough.

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I didn’t even know about this…

but it’s actually kind of a good thing… hopefully it equals out some of the super power creep of other 1.12 version gear that didn’t exist in 1.1-1.6.

I think overall though, you are going to have significantly better gear than you otherwise would have before 1.6.

I believe that we will get 1.12 itemization across the board.

There is small amounts of evidence towards this idea, which is the decision to stick with final-form PVP gear only. The final PVP gear is being allowed around the time when the defense nerf would have taken place (yes I’m aware of the time it takes to reach the rank necessary to obtain the gear)

If Blizzard is going to allow such highly powered PVP gear, then it leads me to believe that all dungeon and raid itemization will be in its 1.12 state, which next leads me to conclude that all gear will be in its post-defense-nerf state.

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Was thinking the same thing. The PvP gear being in it’s final state is the only evidence we have when ti comes to itemization.

(ツ)_/¯

As far as what pieces you’ll go for, it’s basically the same list.

With the recommended items and talents you should come in around 390 Defense.

I see you found a way to throw a backhanded complaint that you’re not getting exactly what you wanted in there.

We honestly have no idea what is going to happen with itemisation, there last post on it was that they were doing a dungeon loot table pass and restricting later content patches items from dropping so that there are no power spike drops, though i think they said there will only ever be 1 version of each item.

This opens the door to a bit of room for interpretation.

Defense cap isn’t needed for most of vanilla content. It didnt really become a thing till tier 5

Wat…

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Side effect of 40 man raids (a dead tank or two wasn’t a wipe) and so many raid targets having most of their lethal damage coming from spells.

Even in Naxx frost resist trumped defense.

Then T4 TBC stuff was easier than Naxx.

1.12 items released at various phases of the Classic Content Plan depending on the rulings of the development staff.
That’s my prediction of the full extent of itemization changes. What we truly get, we shall see…

On what bosses?

Realistically, how much are you actually gaining by getting def capped super early? Most of the T1 bosses don’t actually do that much physical damage. The only real exceptions are Golemagg & Magmadar if you only have 1 tranq shot. W/o def capping, you can get enough HP to live through a boss Crit + Normal hit without dying. You should never get 2x crit or crit + crush if you’re using shield block on CD: shield block pushes these 2 options off of the attack table, and is up for 4 out of every 5 melee hits assuming a 2 second swing timer.

The fact is that you lose a lot of stam and threat stats by focusing too hard on def in early gear. Yes, by BWL you should have a def capped set for fights like Chromaggus. That’s not T1 though, and by the time you have lots of MC gear floating around you’re giving up much less to def cap than you are early on, and you still don’t wear it on every fight – particularly threat sensitive fights like Onyxia and the Drakes where you want as much threat gear as possible so DPS can open up and end the fight sooner.

True, but if I remember correctly there is also quite a few more items that washes out that gap.

If memory serves it was a reduction in stat per item but more options out there for the majority of new players.