The 25% damage increase was due to the top 0.1% of players

The justification is that the pacing of damage was too high relative to players health.

If players were doing too much DPS, would you nerf the classes, or would you just buff mob health?

Think about it.

They increased both mob damage and player HP by 25%, so instead of you taking 100 damage out of 400 HP, you take 125 damage on 500 HP.

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I think this won’t be an issue as we start to get S2 gear
but right now, the change feels horrible. They probably should have waited until next week to implement it.

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Did they buff mob health?

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Agreed 100%. Some groups like solo players will never be happy anyways. It’s best to focus on the people that make the game go anyways.

That decision would mean the death of WoW, i am sure you do not want that.

Do you see me asking them to ignore your M+ playing behind?

Never have, never will, because this game has always been made for EVERYONE!

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Actually I stated the majority. Please actually read things so you don’t look like you can’t read

They buffed their damage output by 25% and gave players 25% more health, instead of nerfing my healing output.

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They did not.

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I mean
you’ve got Spirit Mend if you’re BM
oh! And also Exhiliration

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Well then. My feedback is that nerfing my healing output (raw numbers) would be be dumb. So the change was going to happen either way, i dont want to literally be weaker.

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Yes, that is what I read also. Some people here seem to be saying mob health was also effected.

I just wanted to clarify for those people. :slight_smile:

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They must have. Because i did not play the new zone Tuesday, was in the plains killing rares and picking up 100’s of dirt and packs all alone.

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They did not buff mob health.

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Looks like they didn’t!

Has it ever been for casuals?

This game is more casual friendly now than it ever has been.

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You really shouldn’t be running your mouth off at people when you can’t tell the difference between to and too, but whatever. How about we just stay away from personal attacks?

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Wow doesn’t pay my bills, so I’d be ok if it happened.

I’ve run 2 this expansion
 Before that I don’t think I ran any since S1 of SL. Doesn’t change my opinion on any company making the product they’re passionate about rather than one that doesn’t really please anyone.

How good did solo players have it when wow was at it’s peak? Oh yeah. Blues and no endgame.

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The only changes were 25% more player health and 25% enemy damage. There is no change to solo play unless you solo as a healer, in which case you’ll be healing for less.

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