Thank you Blizzard for the conduit change

I’m not so sure how I’m feeling about this. Essences really sucked to grind for the first bit, and I definitely change them multiple times a day.

This won’t really stop groups from bringing:

Dude 1 with X ability
Dude 2 with Y ability
and Dude 3 with Z ability

For every dungeon - possibly just making it harder to fill slots in groups? Iunno. Or maybe it really will fulfill that fantasy role and no one will care. shrug

ah yes, the good ol days when many specs were 100% useless and still not taken because they were actually that bad. should we go back to the day when shadow priest couldn’t raid because they actually went oom? or back when hunters had mana and ammo? or we go back to the time when shamans were ONLY brought because of lust. i’m sure that made them feel important! or maybe lets go back to when it took a few minutes just to buff everyone because every buff had to be casted individually. good times.

yea, lets go back to the good old days!

Here here!

Let’s bring Vanilla Ret paladin, feral druid, shadow priest, arcane mage, hunters (at all lmao), non combat rogues, boomkins, bear tanks, ele shamans, enhancement shamans.

What a timeeeeeeee to be aliveeeeeeeeeee

stop! this is bringing a tear to my eye! bring the player not the player not the class they say! remember that! oh wait, I do remember. I remember people literally not taking you based on what you played. those damn min/max elitist in molten core!

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Going to Classic would solve so many of these mUh RpG posters problems

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It’s too difficult. They’d actually have to play the content.

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I remember laughing at a boomkin who tried to apply to us as we were clearing AQ40. Like, you’re joking right?

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I’m tired of seeing this stuff.

If Blizzard could balance their game better we wouldn’t have people gravitating to an optimal setup. Yes, 3 different load outs for a spec should have similar output with varying ways to get there. This is precisely what is not happening though.

The way they (Blizzard) are pushing these restrictions on players is developer hubris at its finest. They’re using player agency as a straw man and people are being divided by the amount of flexibility they desire but no one is asking why. They’re just pointing fingers and coming up with slogans for their “side”.

Seriously. This is dumb. Stop choosing sides. Make Blizzard commit to better balance. If they would stop the scattershot approach and have viable paths for any type of load out… then the restrictions on flexibility are less of an issue.

Let me be very clear here. When people stop logging in for a week because they’re hating a choice they made and they’re stuck until they can swap it back… actives will go down and who is gonna get called into the big boy office? Yeah. Then what’s gonna happen? Uh huh.

Now, if they do happen to provide viable load outs all with positive and similar performance with varying play styles … no problems! People will have fun, they’ll keep playing, etc.

I don’t think these restrictions are good in either case though… and that’s coming from someone that’s far from a min-maxer. What if you weren’t allowed to change your spec but once a week? Even vanilla wasn’t that restrictive.

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Don’t mind me, im just commenting on a Ralph post

IT IS AN RPG, no single rpg ever have achieved perfect balance when there’s so many different mechanics, skills, passives and systems combined.

There will always be an optimal answer for each boss, each dungeon, each encounter, it is an inevitable fact of mmorpgs. Any mmorpg that isnt overwatch with raids, that has multiple systems and skills and passives will always result in an unbalanced mess.

So because we will never have perfect balance, we shall lock people so they play the game the way it is meant to be played. Whenever they like it or not, if they dont they are free to leave.

This approach is a very old way of doing things like classic wow old. Respeccing cost to much for the average player so they stuck with a build most of the time.

Players changed though when dual spec became thing, they were not limited by a spec anymore and this made min maxing more popular. Add loot being easy, leveling being easy , alts highly accessible, the players took it to next level.

This is Blizzard atm , lets add more rules for players to follow instead of letting the players decide how they actually want to play. I’m sure this is good move by Blizzard :laughing:

It’s because all of these clowns think that they need the MDI meta to clear their +5s. Or the World First comp to clear a raid on Heroic. If you can’t clear much of this content without the meta, I hate to say it but, that’s called a Learn To Play issue. You aren’t suddenly good because you clicked to play BM over MM. And now they lord over their jank content acting like they’re 1% players, pitying those poor off meta trashtards from their “Ivory Tower” that’s actually just a cheap paint job.

And Blizzard is saying to them “cut your s#^t.” And that triggers them, because they wanted to be leet sauce at something for once in their life. They want to be just as strong as the CE Mythic Raiders and the MDI Bois, but they aren’t willing to put in the effort to succeed at that level. They just want it handed to them. TOUGH.

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yea, that makes me laugh even thinking about it. these people go on and on about bringing the player, but forget what the game used to be like… it wasn’t until wrath that most specs even became somewhat viable. really, cata was the first time I can recall that all the specs were at least passable for raid.

i mean… that is what brought about a lot of the min/max culture wow was literaly built on. the changes a single talents or a piece of gear could make on your damage, healing, mitigation, etc… was huge. to not put out some effort meant you were quite literally left in the dust.

but of course, these trolls will never talk about that.

This way every character plays the exact same. :clown_face::crazy_face:

Because you didn’t already???

iT’s aN rPg.

Covenants are a stronger RPG element without player damage being effected by conduits and soulbinds.

The aesthetic, story and zone perks are pure functional and fun RPG elements, adding player power in is a bad choice.

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Looking at all the other hunters with barrage, nope!

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and how sas that? back when no one took certain classes or specs because they were literally unplayable.

the way it was meant to be played… ah yes, the way that never actually existed but in your head.

To be fair you can still swap every boss, you just can’t move your conduits across. But if you have different conduits, say AoE focused ones in a more AoE focused soulbind, you can still swap to that.

You can even change the soulbind talent line without restriction as well.

Honestly I think it’s got enough flexibility without being over the top as it is. Having swappable conduits on top would be crazy, at least once a week is reasonable.

Daily would be the correct time interval… Raid two nights so I’m in one spec… Do M+ a couple other nights and in the spec that works best there… Other days running whatever and want to screw around with the system…