And this is why people shouldn’t be emotionally invested in their own argument. When you come to the table for a discussion the goal is to read the table, seek understanding and adjust accordingly. I literally explained why the current set up for conduits, etc, was in poor taste and you tossed down a comment that had nothing to do with what I said.
For one, I don’t want the game to be balance around us always switching.
Two I want choices that matter, I don’t want the game itself to keep wanting me to switch my spec around all the darn time for content. I want to build my char one way with strenght and weakness. I don’t want our chars to be masters of everything. We build a group base off our strenght and weakness. Not what class aoes or whatever better.
how is that even remotely the point?
of course everyone is not 100% optimal in their performance … how does that justify being sub-optimal in the things easiest to control?
i mean thats fine … at least you have a case … i can’t see how you cant just play this way, but that is up to you. i disagree, and considering everyone else seems to think we are trying to change the game, at least you acknowledge that the game is changing. which is where i say something like “if i wanted to play dragon age …” yadda yadda.
spare me the the fake apologies. offended me? if you want to say the discussion here is civil then you are nothing short of trolling. when you use language like ‘forced’ relative to a game that you can freely turn off at any point, you are clearly trolling or have a screw loose.
if you spend some time not over exaggerating and making things up, i’d be happy to discuss this topic with you further.
Right, so if you have the option to switch it is selfish not to. If you don’t have the option to switch, you’re not being selfish by not switching because you can’t. That is kind of the point.
that isn’t a theory. no one can force you to do anything in wow.
no.
there is a very big difference here. if swapping a single talents allows you to do 5-10% or more damage on a fight, why wouldn’t you swap? especially in the instance that you weren’t getting a fight down. why wouldn’t you remove all known obstacles first, before making my drastic changes?
What if that is what it comes down to? you’re in a group or guild run and you hit a wall on a fight. you execute all the mechanics correctly but can’t get the fight down. this happens all the time. so you look at what can be changed easily first. does everyone have food buffs? are we lusting at the right time? etc. etc.
that’s how the majority of groups work. you don’t change EVERYTHING on the basis of a single failure, but you start weeding out potential issues. last night I was doing a mythic maut pug and we kept wiping. so we started removing underperforming players. they were given 3-4 wipes to prove themselves and then that was it. in this case, what if the players had simply made one change and instead of being dead weight, they were actually contributing?
see, you want to talk in extremes and I actually want to talk grounded in reality. most groups are very forgiving. most pugs just look at your experience and leave it at that. VERY few will look up logs or go any deeper than achievements. most groups by default will assume the best rather then the worst. most groups give you, the player, the benefit of doubt.
players like Ralph want to take advantage of that. ralph wants to make a choice that only benefits himself, rather then one that can potentially help the group. for me, that’s selfish. the goal for any group should be to clear the content and the best I can offer up… I will. Because I know most people are there to put in their best effort to achieve the goal of the group.
its an honerable goal and one that many people share. Which is why many things will remain hot swappable. Them adding new things that are not hot swappable does not remove this aspect of gameplay, it just adds another layer.
i guess i understand the logic, i just don’t understand the sentiment … or how changing something is such a big deal … a mage is still a mage doing mage things even if he needs to change his spec and ice block more (is that still a thing?) …
in all honesty, i dont change things up every boss and manage to get CE fairly regularly … but I have no problem changing anything, even my class, if I think it is necessary, and reasonable. changing class constantly is not reasonable … for me, and i’ve selected my guild accordingly, but if my raid is willing to put forth the time to help me change classes and they find it necessary, I am willing to do even that sometimes.
ok thats a bit off topic, but …
I do have to change quite a bit to do m+ though and will be far more screwed if I have to choose one set of talents over the other … granted, this doesn’t seem to be quite on that level, but I also understand that other people are on that level and pushing much higher keys than me, and I can completely understand how not being able to max that out is a concern.
I also can’t help but feel, especially with this conduit issue, that it is going to encourage cookie cutter builds. I feel like there is going to be a real anxiety about making the wrong choice and having to live with it for a week and many people are going to take a far easier way out and use the cookie cutter, because you cant really experiment.
it does though. when legion hit, there was a very clear line between those who had the right legendary and those who didn’t. some of these items added as much at 20% or more damage for any given fight. ignoring the utility that many of these bring, some are clearly aimed at AOE, while others focus on single target output.
this could be huge. we don’t know yet, but have a long enough history to know that this stuff, out the gate, has never been balanced. if this WASN’T the case, I think most of us would have reason to give it further consideration. most of us are simply looking to avoid the shenanigans that come with every expansion, only for those items to be finally tuned a year later… like azerite… like corruptions… like essences. all 3 of those categories have seen large buffs and nerfs throughout BFA.
it really doesn’t. What is like this now that is being changed in shadowlands?
which is an entirely different system and one that had much more stringent and rng driven limitations. Funny enough, the system that is much more equivalent for shadowlands allows you to dictate which legendary you get.