Sounds pretty boaring maybe a 50% damage nerf isn’t the play
Really so the healers are incapable of doing any damage? Incredible stuff
But what if there are multiple healers and then the healer you were trying to oom fell back to drink while the other healers kept healing. I guess you gotta send a sneaky rogue into the back line to sap em good thing we always have a stealthed rogue handy for situations such as this.
I am pretty sure it does especially with all the abilities they have to restore mana along with potions as well. Maybe the 10 min BS slug fest I was in last night was just a dream.
Fact is there was no nuance with the damage reduction contrary to Aggrend’s claim that there would be. It has simply been a poor man’s resilience for a game simply not designed for it.
Increased stamina is the way to go since it demands virtually no fine tuning compared with many damage/healing reductions on a case by case basis that would be required.
Blanket nerfs don’t work bc some classes are designed to do more dmg but have less defensives while others do less dmg but have lots of defensives or cds. Resil needs to be added…Pvpers should be rewarded. blanket nerfs will make your high burst classes with no healing/def/cc handicapped.
Because healers should be required to use their kits and/or teammates to peel for them. Allowing them to play like PvE healbots ruins the experience for everyone else.
Well they can but people have abilities to stop the healer from getting their cast off which allows them to set up a kill window. When you do 50% less damage you just don’t do enough damage to ever kill them until they are oom
Well they do and they always have. They need to juke kicks and cc to get heals off but not with a 50% dam nerf cuz its boaring. They just get to stand there mindlessly healing until they oom which is what a lot of people want. Probably because they are bums.
They shouldn’t be facetanking DPS is my point which is what this damage reduction allowed them to do.
Classic =/= TBC and onward PvP. Resilience is an actual system that those later incarnations were developed around with nuance that Blizzard has shown themselves incapable of with these damage reductions.
Aggrend claimed there would be nuance with this round of damage reduction and there was none. Increased stamina at least allows them to be lazy otherwise.
My team was always able to fight until we ran out of recourses in phase 2 and phase 3. I don’t see how we did it tho since according to everyone 1 button press from any class equated to an unhealable demise.
This is Jaisee, I healed all weekend on this priest. I found it fun for the most part but it wasn’t like I was a god. Mortal Strike really hurts and mattered more and mana definitely did not last 5 minutes if the other team controlled my shadowfiend.
Also Disc priests die almost instantly to rogues/ferals/ele without the nerf