Testing Adding Damage Reduction to PvP

So because I can stand still and heal through your damage until I am oom because you simply cannot do enough damage to pressure me it makes me a skilled player?

Yeah basically, your class / team has abilities that can interrupt, CC, mana drain, stun… Being able to get those off and killing in those windows is what WoW PvP is.

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So basically you are saying that pvp only exists within a team environment where you have an optimal comp that has all of the utility you listed and we are in coms target calling?

If your team is good they will have an idea of priority and their abilities, that needs comms?

Still looking for blizz response/apology.

it took 4000 (all) of my mana to do 3500 damage against targets with 4-6k hp. I could not do damage this weekend, i was forced to heal bear druids, warriors, and shaman

i could not rank as effectively and my stv coins were gimped too

Once again… PvP only exists within a team environment?

If youre good you will use them too sorry i didnt specify lol

So basically with your logic I have to have a team in order to be good? And no PvP has ever happened outside of team v team situation?

You can cast those abilities versus your one other opponent, cant you?

Nah i’m saying that WoW PvP is unique, as damage is not the primary focus for good players. The primary focus for a good player is setup and then damage.

With the aura we had outplay potential

Either way for me is fine, literally 2 shotting people is also fun

Outplay is better tho

And Classic PvP is unique from later versions, it has always been bursty, yet say it doesn’t take skill on Era and you’d get laughed out.

I dunno is there a class in the game that has everyone of those abilities?

So the primary focus is to setup and then do no damage because 50% less damage?

That doesn’t explain how I kill a healer without fighting them until they are oom

Bursty sure, but the burst took a lot more planning and not just throwing multiple insta lava bursts out etc. I don’t think 50% reduction was the answer, but 0% definitely isnt either. And any dmg reduction (in the 30% range) should also include a healing nerf so insta-self heals on dps don’t give 50%+ health.

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TBF, if healing got cut by 15% and the damage was reduced by 35% along with the stamina buff, that would actually probably make it pretty balanced. Nukes won’t one or two shot, but they will still hurt a lot. And it will slow it down for classes to live long enough to use their abilities.

Everyone is supposed to have different toolkits, I dont think a game with classes is for you if you dont like that concept.

Ok that still doesn’t explain how I kill a healer without ooming them over a 5 min time period.

Use your abilities and kill them lol

You don’t 1v1 healers when they have mana, it’s simple

I mean, there are many different types of strategies when it comes to healers. You could allow them to cast and oom themselves as you mentioned, in 1 v 1 situation as you keep bringing up, the healer will always die to you.

In a team setting you could allow them to cast till oom and keep them alive and in combat, rendering them useless to their team. If you are early in a team fight could have people prioritize interrupts on them for early kills. You could utilize an MS class and focus fire with him to cause that unhealable damage you want back. Options are there.

Good players don’t need coms for this, it’s just common sense to them.

Also healer mana dosn’t last 5 minutes, what class are you playing?